#ifndef EFFECT_HPP #define EFFECT_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include //////////////////////////////////////////////////////////// // Base class for effects //////////////////////////////////////////////////////////// class Effect : public sf::Drawable { public : virtual ~Effect() { } const std::string& GetName() const { return myName; } void Load() { myIsLoaded = sf::Shader::IsAvailable() && OnLoad(); } void Update(float time, float x, float y) { if (myIsLoaded) OnUpdate(time, x, y); } void Draw(sf::RenderTarget& target, sf::RenderStates states) const { if (myIsLoaded) { OnDraw(target, states); } else { sf::Text error("Shader not\nsupported"); error.SetPosition(320.f, 200.f); error.SetCharacterSize(36); target.Draw(error, states); } } protected : Effect(const std::string& name) : myName(name), myIsLoaded(false) { } private : // Virtual functions to be implemented in derived effects virtual bool OnLoad() = 0; virtual void OnUpdate(float time, float x, float y) = 0; virtual void OnDraw(sf::RenderTarget& target, sf::RenderStates states) const = 0; private : std::string myName; bool myIsLoaded; }; #endif // EFFECT_HPP