/* * DSFML - SFML Library wrapper for the D programming language. * Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com) * Copyright (C) 2010 Andreas Hollandt * * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ module dsfml.graphics.font; import dsfml.system.common, dsfml.system.exception, dsfml.system.stringutil; import dsfml.graphics.common, dsfml.graphics.rect; /// Glyph describes a glyph (a visual character) struct Glyph { int Advance; /// Offset to move horizontically to the next character IntRect Rectangle; /// Bounding rectangle of the glyph, in relative coordinates FloatRect TexCoords; /// Texture coordinates of the glyph inside the bitmap font } /** * Font is the low-level class for loading and * manipulating character fonts. */ class Font : DSFMLObject { private: static Font s_default; public: /** * Get SFML default built-in font (Arial) */ static Font getDefaultFont() { if (s_default is null) s_default = new Font(sfFont_GetDefaultFont()); return s_default; } /** * construct the Font from a file * * Params: * filename = font file to load */ this(string filename) { if (filename is null || filename.length == 0) throw new LoadingException("LoadingException : Filename is invalid."); super(sfFont_CreateFromFile(toStringz(filename))); } /** * construct the Font from a file in memory * * Params: * data = data to load */ this(ubyte[] data) { if (data is null || data.length == 0) throw new Exception("LoadingException : Memory stream is invalid."); super(sfFont_CreateFromMemory(data.ptr, data.length)); } override void dispose() { sfFont_Destroy(m_ptr); } package: this(void* ptr) { super(ptr, true); } }