<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="csfml-audio" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug DLL_Win32">
				<Option output="..\lib\mingw\csfml-audio-d.dll" prefix_auto="1" extension_auto="1" />
				<Option object_output="..\Temp\csfml-audio\Debug DLL_Win32" />
				<Option external_deps="..\..\lib\mingw\libcsfml-system-d.a;" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-Wall" />
					<Add option="-O0" />
					<Add option="-DWIN32" />
					<Add option="-D_DEBUG" />
					<Add option="-D_LIB" />
					<Add option="-DCSFML_EXPORTS" />
				</Compiler>
				<ResourceCompiler>
					<Add directory="..\..\src" />
					<Add directory="..\..\extlibs" />
				</ResourceCompiler>
				<Linker>
					<Add option="-lsfml-audio-s-d" />
					<Add option="-lsfml-system-s-d" />
				</Linker>
			</Target>
			<Target title="Release DLL_Win32">
				<Option output="..\lib\mingw\csfml-audio.dll" prefix_auto="1" extension_auto="1" />
				<Option object_output="..\Temp\csfml-audio\Release DLL_Win32" />
				<Option external_deps="..\..\lib\mingw\libcsfml-system.a;" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-Wall" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_LIB" />
					<Add option="-DCSFML_EXPORTS" />
				</Compiler>
				<ResourceCompiler>
					<Add directory="..\..\src" />
					<Add directory="..\..\extlibs" />
				</ResourceCompiler>
				<Linker>
					<Add option="-lsfml-audio-s" />
					<Add option="-lsfml-system-s" />
				</Linker>
			</Target>
			<Target title="Debug static_Win32">
				<Option output="..\lib\mingw\libcsfml-audio-s-d.a" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="..\Temp\csfml-audio\Debug static_Win32" />
				<Option external_deps="..\..\lib\mingw\libcsfml-system-s-d.a;" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-Wall" />
					<Add option="-O0" />
					<Add option="-DWIN32" />
					<Add option="-D_DEBUG" />
					<Add option="-D_LIB" />
					<Add option="-DCSFML_EXPORTS" />
				</Compiler>
				<ResourceCompiler>
					<Add directory="..\..\src" />
					<Add directory="..\..\extlibs" />
				</ResourceCompiler>
				<Linker>
					<Add option="-lsfml-audio-s-d" />
					<Add option="-lsfml-system-s-d" />
				</Linker>
			</Target>
			<Target title="Release static_Win32">
				<Option output="..\lib\mingw\libcsfml-audio-s.a" prefix_auto="1" extension_auto="1" />
				<Option working_dir="" />
				<Option object_output="..\Temp\csfml-audio\Release static_Win32" />
				<Option external_deps="..\..\lib\mingw\libcsfml-system-s.a;" />
				<Option type="2" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-Wall" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_LIB" />
					<Add option="-DCSFML_EXPORTS" />
				</Compiler>
				<ResourceCompiler>
					<Add directory="..\..\src" />
					<Add directory="..\..\extlibs" />
				</ResourceCompiler>
				<Linker>
					<Add option="-lsfml-audio-s" />
					<Add option="-lsfml-system-s" />
				</Linker>
			</Target>
		</Build>
		<Compiler>
			<Add directory="..\src" />
			<Add directory="..\include" />
			<Add directory="..\..\include" />
		</Compiler>
		<Linker>
			<Add library="..\..\extlibs\libs-mingw\libopenal32.a" />
			<Add library="..\..\extlibs\libs-mingw\libsndfile.a" />
			<Add directory="..\..\lib\mingw" />
		</Linker>
		<Unit filename="..\include\SFML\Audio\Listener.h" />
		<Unit filename="..\include\SFML\Audio\Music.h" />
		<Unit filename="..\include\SFML\Audio\Sound.h" />
		<Unit filename="..\include\SFML\Audio\SoundBuffer.h" />
		<Unit filename="..\include\SFML\Audio\SoundBufferRecorder.h" />
		<Unit filename="..\include\SFML\Audio\SoundRecorder.h" />
		<Unit filename="..\include\SFML\Audio\SoundStatus.h" />
		<Unit filename="..\include\SFML\Audio\SoundStream.h" />
		<Unit filename="..\include\SFML\Audio\Types.h" />
		<Unit filename="..\src\SFML\Audio\Listener.cpp" />
		<Unit filename="..\src\SFML\Audio\Music.cpp" />
		<Unit filename="..\src\SFML\Audio\Sound.cpp" />
		<Unit filename="..\src\SFML\Audio\SoundBuffer.cpp" />
		<Unit filename="..\src\SFML\Audio\SoundBufferRecorder.cpp" />
		<Unit filename="..\src\SFML\Audio\SoundRecorder.cpp" />
		<Unit filename="..\src\SFML\Audio\SoundStream.cpp" />
		<Extensions>
			<code_completion />
		</Extensions>
	</Project>
</CodeBlocks_project_file>