SFML IN COCOA APPLICATION ========================= This is a small example of the integration of SFML in a Cocoa application. System Requirements ------------------- In order to run this example project you need : * SFML 2 compiled as shared libs (dylib) and installed into /usr/local; * Xcode 4 (thus you will need Mac OS X 10.6 or greater). Features -------- * This example shows how basic UI elements can interact with SFML render areas such as sf::RenderWindow (you can use sf::Window and OpenGL code too, of course). * It also provides tools for converting NSString to and from std::[w]string in an Objective-C Category of NSString. Special Considerations ---------------------- While mixing SFML into a Cocoa application you have to deal with mixing C++ and Objective-C. In order to proceed you should use .mm extension for Objective-C++ files. Be aware of the limitations of Objective-C++. Please refer to the official documentation provided by Apple for more information. You can also work around these limitations by using CSFML.