#include #include #include #include #include namespace sf { std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode) { return os << "( " << blendMode.colorSrcFactor << ", " << blendMode.colorDstFactor << ", " << blendMode.colorEquation << ", " << blendMode.alphaSrcFactor << ", " << blendMode.alphaDstFactor << ", " << blendMode.alphaEquation << " )"; } std::ostream& operator<<(std::ostream& os, const Color& color) { return os << "0x" << std::hex << color.toInteger() << std::dec << " (r=" << int{color.r} << ", g=" << int{color.g} << ", b=" << int{color.b} << ", a=" << int{color.a} << ")"; } std::ostream& operator<<(std::ostream& os, const Transform& transform) { const auto& matrix = transform.getMatrix(); os << matrix[0] << ", " << matrix[4] << ", " << matrix[12] << ", "; os << matrix[1] << ", " << matrix[5] << ", " << matrix[13] << ", "; os << matrix[3] << ", " << matrix[7] << ", " << matrix[15]; return os; } } // namespace sf bool operator==(const sf::Transform& lhs, const Approx& rhs) { return lhs.getMatrix()[0] == Approx(rhs.value.getMatrix()[0]) && lhs.getMatrix()[4] == Approx(rhs.value.getMatrix()[4]) && lhs.getMatrix()[12] == Approx(rhs.value.getMatrix()[12]) && lhs.getMatrix()[1] == Approx(rhs.value.getMatrix()[1]) && lhs.getMatrix()[5] == Approx(rhs.value.getMatrix()[5]) && lhs.getMatrix()[13] == Approx(rhs.value.getMatrix()[13]) && lhs.getMatrix()[3] == Approx(rhs.value.getMatrix()[3]) && lhs.getMatrix()[7] == Approx(rhs.value.getMatrix()[7]) && lhs.getMatrix()[15] == Approx(rhs.value.getMatrix()[15]); }