//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_CLOCK_H #define SFML_CLOCK_H //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include //////////////////////////////////////////////////////////// /// Create a new clock and start it /// /// \return A new sfClock object /// //////////////////////////////////////////////////////////// CSFML_API sfClock* sfClock_Create(void); //////////////////////////////////////////////////////////// /// Copy an existing clock /// /// \param clock : Clock to copy /// /// \return Copied object /// //////////////////////////////////////////////////////////// CSFML_API sfClock* sfClock_Copy(sfClock* clock); //////////////////////////////////////////////////////////// /// Destroy an existing clock /// /// \param clock : Clock to delete /// //////////////////////////////////////////////////////////// CSFML_API void sfClock_Destroy(sfClock* clock); //////////////////////////////////////////////////////////// /// Get the time elapsed for a clock /// /// \param clock : Clock to get time from /// //////////////////////////////////////////////////////////// CSFML_API float sfClock_GetTime(const sfClock* clock); //////////////////////////////////////////////////////////// /// Restart a clock /// /// \param clock : Clock to restart /// //////////////////////////////////////////////////////////// CSFML_API void sfClock_Reset(sfClock* clock); #endif // SFML_CLOCK_H