//////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include //////////////////////////////////////////////////////////// /// Entry point of application /// /// \return Application exit code /// //////////////////////////////////////////////////////////// int main() { // Create main window sfVideoMode mode = {640, 480, 32}; sfWindowSettings settings = {24, 8, 0}; sfWindow *App = sfWindow_Create (mode, "CSFML Window", sfClose, settings); // Start game loop while (sfWindow_IsOpened(App)) { // Process events sfEvent Event; while (sfWindow_GetEvent(App, &Event)) { // Close window : exit if (Event.Type == sfEvtClosed) sfWindow_Close(App); // Escape key : exit if ((Event.Type == sfEvtKeyPressed) && (Event.Key.Code == sfKeyEscape)) sfWindow_Close(App); // Resize event : adjust viewport if (Event.Type == sfEvtResized) glViewport(0, 0, Event.Size.Width, Event.Size.Height); } // Set the active window before using OpenGL commands // It's useless here because active window is always the same, // but don't forget it if you use multiple windows or controls sfWindow_SetActive(App, sfTrue); // Clear color buffer glClear(GL_COLOR_BUFFER_BIT); // Your drawing here... // Finally, display rendered frame on screen sfWindow_Display(App); } // Destroy our window sfWindow_Destroy(App); return EXIT_SUCCESS; }