//////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include const sf::Uint8 audioData = 1; const sf::Uint8 endOfStream = 2; //////////////////////////////////////////////////////////// /// Specialization of audio recorder for sending recorded audio /// data through the network //////////////////////////////////////////////////////////// class NetworkRecorder : public sf::SoundRecorder { public : //////////////////////////////////////////////////////////// /// Constructor /// /// \param Socket : Socket that holds the connection with the server /// //////////////////////////////////////////////////////////// NetworkRecorder(sf::SocketTCP socket) : mySocket(socket) { } private : //////////////////////////////////////////////////////////// /// /see SoundRecorder::ProcessSamples /// //////////////////////////////////////////////////////////// virtual bool OnProcessSamples(const sf::Int16* samples, std::size_t samplesCount) { // Pack the audio samples into a network packet sf::Packet packet; packet << audioData; packet.Append(samples, samplesCount * sizeof(sf::Int16)); // Send the audio packet to the server return mySocket.Send(packet) == sf::Socket::Done; } //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// sf::SocketTCP mySocket; ///< Socket used to communicate with the server }; //////////////////////////////////////////////////////////// /// Create a client, connect it to a running server and /// start sending him audio data /// //////////////////////////////////////////////////////////// void DoClient(unsigned short port) { // Check that the device can capture audio if (sf::SoundRecorder::IsAvailable() == false) { std::cout << "Sorry, audio capture is not supported by your system" << std::endl; return; } // Ask for server address sf::IpAddress serverAddress; do { std::cout << "Type address or name of the server to connect to : "; std::cin >> serverAddress; } while (!serverAddress.IsValid()); // Create a TCP socket for communicating with server sf::SocketTCP socket; // Connect to the specified server if (socket.Connect(port, serverAddress) != sf::Socket::Done) return; std::cout << "Connected to server " << serverAddress << std::endl; // Wait for user input... std::cin.ignore(10000, '\n'); std::cout << "Press enter to start recording audio"; std::cin.ignore(10000, '\n'); // Create a instance of our custom recorder NetworkRecorder recorder(socket); // Start capturing audio data recorder.Start(44100); std::cout << "Recording... press enter to stop"; std::cin.ignore(10000, '\n'); recorder.Stop(); // Send a "end-of-stream" packet sf::Packet packet; packet << endOfStream; socket.Send(packet); // Close the socket when we're done socket.Close(); }