//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent.gom@gmail.com), // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include "ResourcePath.hpp" #import //////////////////////////////////////////////////////////// std::string ResourcePath(void) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; std::string rpath; NSBundle* bundle = [NSBundle mainBundle]; if (bundle == nil) { #ifdef DEBUG NSLog(@"bundle is nil... thus no resources path can be found."); #endif } else { NSString* path = [bundle resourcePath]; rpath = [path UTF8String] + std::string("/"); } [pool drain]; return rpath; }