#pragma once //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include //////////////////////////////////////////////////////////// // Base class for effects //////////////////////////////////////////////////////////// class Effect : public sf::Drawable { public: ~Effect() override = default; static void setFont(const sf::Font& font) { s_font = &font; } const std::string& getName() const { return m_name; } void load() { m_isLoaded = sf::Shader::isAvailable() && onLoad(); } void update(float time, float x, float y) { if (m_isLoaded) onUpdate(time, x, y); } void draw(sf::RenderTarget& target, const sf::RenderStates& states) const override { if (m_isLoaded) { onDraw(target, states); } else { sf::Text error("Shader not\nsupported", getFont()); error.setPosition({320.f, 200.f}); error.setCharacterSize(36); target.draw(error, states); } } protected: Effect(const std::string& name) : m_name(name) { } static const sf::Font& getFont() { assert(s_font != nullptr); return *s_font; } private: // Virtual functions to be implemented in derived effects virtual bool onLoad() = 0; virtual void onUpdate(float time, float x, float y) = 0; virtual void onDraw(sf::RenderTarget& target, const sf::RenderStates& states) const = 0; std::string m_name; bool m_isLoaded{}; // NOLINTNEXTLINE(readability-identifier-naming) static const sf::Font* s_font; };