/* * DSFML - SFML Library wrapper for the D programming language. * Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com) * Copyright (C) 2010 Andreas Hollandt * * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ module dsfml.system.vector3; /** * Vector3 is an utility class for manipulating 3 dimensional * vectors. Template parameter defines the type of coordinates * (integer, float, ...) */ struct Vector3(T) { T x; T y; T z; /// unary (-) overload Vector3 opNeg() { return Vector3!(T)(-x, -y, -z); } /// (+=) overload Vector3 opAddAssign(Vector3 other) { x += other.x; y += other.y; z += other.z; return this; } /// (-=) overload Vector3 opSubAssign(Vector3 other) { x -= other.x; y -= other.y; z -= other.z; return this; } /// (+) overload Vector3 opAdd(Vector3 other) { return Vector3!(T)( (x + other.x), (y + other.y), (z + other.z) ); } /// (-) overload Vector3 opSub(Vector3 other) { return Vector3!(T) ( (x - other.x), (y - other.y), (z - other.z) ); } /// (*) overload Vector3 opMul(int i) { return Vector3!(T) ( (x * i), (y * i), (z * i) ); } /// (*=) overload Vector3 opMulAssign(int i) { x *= i; y *= i; z *= i; return this; } /// (/) overload Vector3 opDiv(int i) { return Vector3!(T) ( (x / i), (y / i), (z / i) ); } /// (/=) overload Vector3 opDivAssign(int i) { x /= i; y /= i; z /= i; return this; } /// const bool opEquals(ref const(Vector3) other) { return (x == other.x) && (y == other.y) && (z == other.z) ; } } version (UnitTest) { unittest { Vector3f main = Vector3f(10f, 10f, 10.f); Vector3f other = Vector3f(10f, 10f, 10.f); Vector3f result; result = -main; assert (result == Vector3f(-10.f, -10.f, -10.f) ); result = main; result += other; assert (result == Vector3f(20.f, 20.f, 20.f)); result = main; result -= other; assert (result == Vector3f(0.f, 0.f, 0.f)); result = main + other; assert (result == Vector3f(20.f, 20.f, 20.f)); result = main - other; assert (result == Vector3f(0.f, 0.f, 0.f)); result = main * 10; assert (result == Vector3f(100.f, 100.f, 100.f)); result *= 2; assert (result == Vector3f(200.f, 200.f, 200.f)); result = main / 2; assert (result == Vector3f(5.f, 5.f, 5.f)); result = main; result /= 2; assert (result == Vector3f(5.f, 5.f, 5.f)); } } /// Aliases alias Vector3!(float) Vector3f; /// ditto alias Vector3!(int) Vector3i;