751aceadf8
Plus a few cleanups while I was in there
10 lines
151 B
GLSL
10 lines
151 B
GLSL
uniform sampler2D texture;
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uniform float blink_alpha;
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void main()
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{
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vec4 pixel = gl_Color;
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pixel.a = blink_alpha;
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gl_FragColor = pixel;
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}
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