SFML/build/codeblocks/sfml-network.cbp
LaurentGom 8525a7cb92 Changed the output names of SFML libraries in projects/makefiles (sfml-xxx -> sfml2-xxx)
Fixed OpenAL include path in Linux makefiles

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1555 4e206d99-4929-0410-ac5d-dfc041789085
2010-08-27 21:37:50 +00:00

144 lines
5.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sfml-network" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\sfml2-network-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\sfml-network\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DSFML_DYNAMIC" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add library="ws2_32" />
<Add library="..\..\lib\mingw\libsfml2-system-d.a" />
<Add directory="..\..\bin\static" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\sfml2-network" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\sfml-network\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DSFML_DYNAMIC" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add library="ws2_32" />
<Add library="..\..\lib\mingw\libsfml2-system.a" />
<Add directory="..\..\bin\static" />
</Linker>
</Target>
<Target title="Debug static_Win32">
<Option output="..\..\lib\mingw\libsfml2-network-s-d" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\sfml-network\Debug static_Win32" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add library="ws2_32" />
</Linker>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\lib\mingw\libsfml2-network-s" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\sfml-network\Release static_Win32" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add library="ws2_32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\include\SFML\Network\Ftp.hpp" />
<Unit filename="..\..\include\SFML\Network\Http.hpp" />
<Unit filename="..\..\include\SFML\Network\IpAddress.hpp" />
<Unit filename="..\..\include\SFML\Network\Packet.hpp" />
<Unit filename="..\..\include\SFML\Network\Socket.hpp" />
<Unit filename="..\..\include\SFML\Network\SocketHandle.hpp" />
<Unit filename="..\..\include\SFML\Network\SocketSelector.hpp" />
<Unit filename="..\..\include\SFML\Network\TcpListener.hpp" />
<Unit filename="..\..\include\SFML\Network\TcpSocket.hpp" />
<Unit filename="..\..\include\SFML\Network\UdpSocket.hpp" />
<Unit filename="..\..\src\SFML\Network\Ftp.cpp" />
<Unit filename="..\..\src\SFML\Network\Http.cpp" />
<Unit filename="..\..\src\SFML\Network\IpAddress.cpp" />
<Unit filename="..\..\src\SFML\Network\Packet.cpp" />
<Unit filename="..\..\src\SFML\Network\Socket.cpp" />
<Unit filename="..\..\src\SFML\Network\SocketImpl.hpp" />
<Unit filename="..\..\src\SFML\Network\SocketSelector.cpp" />
<Unit filename="..\..\src\SFML\Network\TcpListener.cpp" />
<Unit filename="..\..\src\SFML\Network\TcpSocket.cpp" />
<Unit filename="..\..\src\SFML\Network\UdpSocket.cpp" />
<Unit filename="..\..\src\SFML\Network\Win32\SocketImpl.cpp" />
<Unit filename="..\..\src\SFML\Network\Win32\SocketImpl.hpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>