66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/BlendMode.hpp>
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#include <SFML/Graphics/CircleShape.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/ConvexShape.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Glyph.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Graphics/PrimitiveType.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/RenderStates.hpp>
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <SFML/Graphics/RenderTexture.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Shader.hpp>
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#include <SFML/Graphics/Shape.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/Transform.hpp>
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#include <SFML/Graphics/Transformable.hpp>
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#include <SFML/Graphics/Vertex.hpp>
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#include <SFML/Graphics/VertexArray.hpp>
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#include <SFML/Graphics/VertexBuffer.hpp>
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#include <SFML/Graphics/View.hpp>
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#include <SFML/Window.hpp>
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////////////////////////////////////////////////////////////
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/// \defgroup graphics Graphics module
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///
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/// 2D graphics module: sprites, text, shapes, ...
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///
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////////////////////////////////////////////////////////////
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