SFML/DSFML/import/dsfml/system/thread.d

217 lines
4.6 KiB
D

/*
* DSFML - SFML Library binding in D language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.thread;
version(Tango)
{
static import tango.core.Thread;
alias tango.core.Thread.Thread DThread;
}
else
{
static import std.thread;
alias std.thread.Thread DThread;
}
/**
* Thread defines a simple thread abstraction.
*
* Examples:
* Can be a base class (you need to override void run(void) method) :
* --------------------
* class MyThread : Thread
* {
* void function()
* {
* this.launch();
* }
*
* //Thread entry point
* protected void run()
* {
* }
* }
* --------------------
*
* or
*
* --------------------
* void main()
* {
* Thread t = new Thread(&threadStart);
* t.launch();
* t.wait(); //Wait the end of t thread
* }
*
* //Thread entry point
* void threadStart (void* userData)
* {
*
* }
* --------------------
*
* or
*
* --------------------
* void main()
* {
* MyObject foo = new MyObject();
* Thread t = new Thread(&foo.bar);
* t.launch();
* t.wait(); //Wait the end of t thread
* }
*
* class MyObject
* {
* void bar(void* user)
* {
* //...
* }
* }
* --------------------
*/
class Thread
{
/**
* Construct the thread from a function pointer.
*
* Params:
* func = Entry point of the thread
* userData = Data to pass to the thread function (NULL by default)
*
*/
this(void function(void*) func, void* userData = null)
{
m_t = new DThread(&threadStart);
m_func = func;
m_userData = userData;
}
/**
* Construct the thread from a delegate.
*
* Params:
* dg = Entry point of the thread
* userData = Data to pass to the thread function (NULL by default)
*
*/
this(void delegate(void*) dg, void* userData = null)
{
m_t = new DThread(&threadStart);
m_dg = dg;
m_userData = userData;
m_isDelegate = true;
}
/**
* Run the thread
*/
final void launch()
{
if (!m_running)
{
m_t.start();
m_running = true;
}
}
/**
* Wait until the thread finishes
*/
final void wait()
{
if(m_running)
{
version (Tango)
{
m_t.join();
}
else
{
m_t.wait();
}
}
}
protected:
/**
* Protected constructor
*/
this()
{
m_t = new DThread(&threadStart);
}
/**
* Override this method in class derived from Thread.
*/
void run()
{
if (m_isDelegate)
this.m_dg(this.m_userData);
else
this.m_func(this.m_userData);
}
private:
DThread m_t;
bool m_isDelegate;
bool m_running;
union
{
void function(void*) m_func;
void delegate(void*) m_dg;
}
void* m_userData;
/*
* Thread entry point
*/
version (Tango)
{
final void threadStart()
{
run();
m_running = false;
}
}
else
{
final int threadStart()
{
run();
m_running = false;
return 0;
}
}
}