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trass3r 0d3f9a9f1c + IRenderTarget interface
+ RenderTarget.SaveGLStates
+ RenderTarget.RestoreGLStates
- RenderTarget.Flush
* some bugfixes

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1367 4e206d99-4929-0410-ac5d-dfc041789085
2010-01-20 21:46:32 +00:00
build Removed all the automatic batching stuff and replaced it with a more straight-forward implementation using a state cache for optimizing performances 2010-01-19 20:39:32 +00:00
CSFML Removed all the automatic batching stuff and replaced it with a more straight-forward implementation using a state cache for optimizing performances 2010-01-19 20:39:32 +00:00
doc Synchronized with trunk 2009-08-14 08:02:57 +00:00
dotnet Removed all the automatic batching stuff and replaced it with a more straight-forward implementation using a state cache for optimizing performances 2010-01-19 20:39:32 +00:00
DSFML + IRenderTarget interface 2010-01-20 21:46:32 +00:00
extlibs Fixed a memory leak in sf::Window implementation on Windows 2009-11-21 21:39:31 +00:00
include/SFML Removed all the automatic batching stuff and replaced it with a more straight-forward implementation using a state cache for optimizing performances 2010-01-19 20:39:32 +00:00
python Merged all the joystick fixes from trunk 2010-01-11 09:04:59 +00:00
ruby Added the trunk/branches/tags directories at repository root, and moved previous root into trunk/ 2009-01-28 16:18:34 +00:00
samples Removed all the automatic batching stuff and replaced it with a more straight-forward implementation using a state cache for optimizing performances 2010-01-19 20:39:32 +00:00
src/SFML Made the management of the "current shader" more consistent 2010-01-20 15:43:40 +00:00
license.txt Updated license file 2009-05-06 18:40:15 +00:00
Makefile Added the trunk/branches/tags directories at repository root, and moved previous root into trunk/ 2009-01-28 16:18:34 +00:00