139 lines
4.7 KiB
C++
139 lines
4.7 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOUNDBUFFERRECORDER_HPP
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#define SFML_SOUNDBUFFERRECORDER_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <SFML/Audio/SoundBuffer.hpp>
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#include <SFML/Audio/SoundRecorder.hpp>
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#include <vector>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Specialized SoundRecorder which stores the captured
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/// audio data into a sound buffer
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///
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API SoundBufferRecorder : public SoundRecorder
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Get the sound buffer containing the captured audio data
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///
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/// The sound buffer is valid only after the capture has ended.
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/// This function provides a read-only access to the internal
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/// sound buffer, but it can be copied if you need to
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/// make any modification to it.
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///
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/// \return Read-only access to the sound buffer
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///
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////////////////////////////////////////////////////////////
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const SoundBuffer& getBuffer() const;
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protected:
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////////////////////////////////////////////////////////////
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/// \brief Start capturing audio data
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///
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/// \return True to start the capture, or false to abort it
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///
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////////////////////////////////////////////////////////////
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virtual bool onStart();
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////////////////////////////////////////////////////////////
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/// \brief Process a new chunk of recorded samples
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///
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/// \param samples Pointer to the new chunk of recorded samples
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/// \param sampleCount Number of samples pointed by \a samples
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///
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/// \return True to continue the capture, or false to stop it
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///
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////////////////////////////////////////////////////////////
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virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount);
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////////////////////////////////////////////////////////////
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/// \brief Stop capturing audio data
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///
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////////////////////////////////////////////////////////////
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virtual void onStop();
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::vector<Int16> m_samples; ///< Temporary sample buffer to hold the recorded data
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SoundBuffer m_buffer; ///< Sound buffer that will contain the recorded data
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};
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} // namespace sf
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#endif // SFML_SOUNDBUFFERRECORDER_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::SoundBufferRecorder
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/// \ingroup audio
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///
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/// sf::SoundBufferRecorder allows to access a recorded sound
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/// through a sf::SoundBuffer, so that it can be played, saved
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/// to a file, etc.
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///
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/// It has the same simple interface as its base class (start(), stop())
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/// and adds a function to retrieve the recorded sound buffer
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/// (getBuffer()).
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///
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/// As usual, don't forget to call the isAvailable() function
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/// before using this class (see sf::SoundRecorder for more details
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/// about this).
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///
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/// Usage example:
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/// \code
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/// if (sf::SoundBufferRecorder::isAvailable())
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/// {
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/// // Record some audio data
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/// sf::SoundBufferRecorder recorder;
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/// recorder.start();
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/// ...
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/// recorder.stop();
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///
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/// // Get the buffer containing the captured audio data
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/// const sf::SoundBuffer& buffer = recorder.getBuffer();
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///
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/// // Save it to a file (for example...)
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/// buffer.saveToFile("my_record.ogg");
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/// }
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/// \endcode
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///
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/// \see sf::SoundRecorder
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///
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////////////////////////////////////////////////////////////
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