SFML/bindings/d/import/dsfml/graphics/drawableimpl.d
LaurentGom 0e2297af28 Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c
Renamed the DSFML directory to d
--> bindings must now be updated to match the new organization!

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
2010-11-09 17:13:17 +00:00

269 lines
8.0 KiB
D

/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.drawableimpl;
public import dsfml.system.common;
import dsfml.system.vector;
import dsfml.graphics.irendertarget;
import dsfml.graphics.idrawable,
dsfml.graphics.color,
dsfml.graphics.blendmode,
dsfml.graphics.renderwindow,
dsfml.graphics.renderimage,
dsfml.graphics.shader;
/*
* Package base class of all drawable.
* Provide implementation of IDrawable and functions aliases.
*/
package class DrawableImpl(string derivedClassName) : DSFMLObject, IDrawable
{
protected:
this()
{
super(sfDrawable_Create());
}
this(SFMLClass ptr)
{
super(ptr, true);
}
override void dispose()
{
sfDrawable_Destroy(m_ptr);
}
public:
override void rotate(float angle)
{
sfDrawable_Rotate(m_ptr, angle);
}
override void move(float offsetX, float offsetY)
{
sfDrawable_Move(m_ptr, offsetX, offsetY);
}
override void move(Vector2f offset)
{
sfDrawable_Move(m_ptr, offset.x, offset.y);
}
override Vector2f transformToLocal(Vector2f point) const
{
Vector2f ret;
sfDrawable_TransformToLocal(m_ptr, point.x, point.y, &ret.x, &ret.y);
return ret;
}
override Vector2f transformToGlobal(Vector2f point) const
{
Vector2f ret;
sfDrawable_TransformToLocal(m_ptr, point.x, point.y, &ret.x, &ret.y);
return ret;
}
override void render(IRenderTarget window)
{
sfRenderWindow_DrawThis((cast(DSFMLObject)window).nativePointer, m_ptr);
}
override void renderWithShader(IRenderTarget window, Shader shader)
{
sfRenderWindow_DrawThisWithShader((cast(DSFMLObject)window).nativePointer, m_ptr, shader.nativePointer);
}
override void setPosition(float x, float y)
{
sfDrawable_SetPosition(m_ptr, x, y);
}
override void setScale(float scaleX, float scaleY)
{
sfDrawable_SetScale(m_ptr, scaleX, scaleY);
}
override void setOrigin(float originX, float originY)
{
sfDrawable_SetOrigin(m_ptr, originX, originY);
}
@property
{
override void x(float x)
{
sfDrawable_SetX(m_ptr, x);
}
override void y(float y)
{
sfDrawable_SetY(m_ptr, y);
}
override void position(Vector2f vec)
{
sfDrawable_SetPosition(m_ptr, vec.x, vec.y);
}
override void scaleX(float scale)
{
if (scale > 0)
sfDrawable_SetScaleX(m_ptr, scale);
}
override void scaleY(float scale)
{
if (scale > 0)
sfDrawable_SetScaleY(m_ptr, scale);
}
override void scale(Vector2f scale)
{
if (scale.x > 0 && scale.y > 0)
sfDrawable_SetScale(m_ptr, scale.x, scale.y);
}
override void origin(Vector2f origin)
{
sfDrawable_SetOrigin(m_ptr, origin.x, origin.y);
}
override void rotation(float angle)
{
sfDrawable_SetRotation(m_ptr, angle);
}
override void color(Color c)
{
sfDrawable_SetColor(m_ptr, c);
}
override void blendMode(BlendMode mode)
{
sfDrawable_SetBlendMode(m_ptr, mode);
}
override Vector2f position() const
{
return Vector2f(sfDrawable_GetX(m_ptr), sfDrawable_GetY(m_ptr));
}
override Vector2f scale() const
{
return Vector2f(sfDrawable_GetScaleX(m_ptr), sfDrawable_GetScaleY(m_ptr));
}
override Vector2f origin() const
{
return Vector2f(sfDrawable_GetOriginX(m_ptr), sfDrawable_GetOriginY(m_ptr));
}
override float rotation() const
{
return sfDrawable_GetRotation(m_ptr);
}
override Color color() const
{
return sfDrawable_GetColor(m_ptr);
}
override BlendMode blendMode() const
{
return cast(BlendMode)(sfDrawable_GetBlendMode(m_ptr));
}
override void scale(Vector2f scale)
{
sfDrawable_SetScale(m_ptr, scale.x, scale.y);
}
}
private:
static extern(C)
{
SFMLClass function() sfDrawable_Create;
void function(SFMLClass) sfDrawable_Destroy;
void function(SFMLClass, float) sfDrawable_SetX;
void function(SFMLClass, float) sfDrawable_SetY;
void function(SFMLClass, float, float) sfDrawable_SetPosition;
void function(SFMLClass, float) sfDrawable_SetScaleX;
void function(SFMLClass, float) sfDrawable_SetScaleY;
void function(SFMLClass, float, float) sfDrawable_SetScale;
void function(SFMLClass, float) sfDrawable_SetRotation;
void function(SFMLClass, float, float) sfDrawable_SetOrigin;
void function(SFMLClass, Color) sfDrawable_SetColor;
void function(SFMLClass, BlendMode) sfDrawable_SetBlendMode;
float function(SFMLClass) sfDrawable_GetX;
float function(SFMLClass) sfDrawable_GetY;
float function(SFMLClass) sfDrawable_GetScaleX;
float function(SFMLClass) sfDrawable_GetScaleY;
float function(SFMLClass) sfDrawable_GetRotation;
float function(SFMLClass) sfDrawable_GetOriginX;
float function(SFMLClass) sfDrawable_GetOriginY;
Color function(SFMLClass) sfDrawable_GetColor;
BlendMode function(SFMLClass) sfDrawable_GetBlendMode;
void function(SFMLClass, float, float) sfDrawable_Move;
void function(SFMLClass, float, float) sfDrawable_Scale;
void function(SFMLClass, float) sfDrawable_Rotate;
void function(SFMLClass, float, float, float*, float*) sfDrawable_TransformToLocal;
void function(SFMLClass, float, float, float*, float*) sfDrawable_TransformToGlobal;
typedef void function(SFMLClass, SFMLClass) pf_sfRenderWindow_DrawThis;
typedef void function(SFMLClass, SFMLClass, SFMLClass) pf_sfRenderWindow_DrawThisWithShader;
typedef void function(SFMLClass, SFMLClass) pf_sfRenderImage_DrawThis;
typedef void function(SFMLClass, SFMLClass, SFMLClass) pf_sfRenderImage_DrawThisWithShader;
pf_sfRenderWindow_DrawThis sfRenderWindow_DrawThis;
pf_sfRenderWindow_DrawThisWithShader sfRenderWindow_DrawThisWithShader;
pf_sfRenderImage_DrawThis sfRenderImage_DrawThis;
pf_sfRenderImage_DrawThisWithShader sfRenderImage_DrawThisWithShader;
}
mixin(loadDerivedFromSharedLib("csfml-graphics", "sfDrawable", derivedClassName,
"Create", "Destroy", "SetX", "SetY", "SetPosition", "SetScaleX", "SetScaleY", "SetScale", "SetRotation", "SetOrigin", "SetColor", "SetBlendMode",
"GetX", "GetY", "GetScaleX", "GetScaleY", "GetRotation", "GetOriginX", "GetOriginY", "GetColor", "GetBlendMode", "Move",
"Scale", "Rotate", "TransformToLocal", "TransformToGlobal"));
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-graphics-d");
else
DllLoader dll = DllLoader.load("csfml-graphics");
sfRenderWindow_DrawThis = cast(pf_sfRenderWindow_DrawThis)dll.getSymbol("sfRenderWindow_Draw" ~ derivedClassName[2..$]);
sfRenderWindow_DrawThisWithShader = cast(pf_sfRenderWindow_DrawThisWithShader)dll.getSymbol("sfRenderWindow_Draw" ~ derivedClassName[2..$] ~ "WithShader");
sfRenderImage_DrawThis = cast(pf_sfRenderImage_DrawThis)dll.getSymbol("sfRenderImage_Draw" ~ derivedClassName[2..$]);
sfRenderImage_DrawThisWithShader = cast(pf_sfRenderImage_DrawThisWithShader)dll.getSymbol("sfRenderImage_Draw" ~ derivedClassName[2..$] ~ "WithShader");
}
}