git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1239 4e206d99-4929-0410-ac5d-dfc041789085
226 lines
8.6 KiB
C++
226 lines
8.6 KiB
C++
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
#ifndef SFML_SOCKETTCP_HPP
|
|
#define SFML_SOCKETTCP_HPP
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Network/SocketHelper.hpp>
|
|
#include <vector>
|
|
|
|
|
|
namespace sf
|
|
{
|
|
class Packet;
|
|
class IPAddress;
|
|
template <typename> class Selector;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// SocketTCP wraps a socket using TCP protocol to
|
|
/// send data safely (but a bit slower)
|
|
////////////////////////////////////////////////////////////
|
|
class SFML_API SocketTCP
|
|
{
|
|
public :
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Default constructor
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
SocketTCP();
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Change the blocking state of the socket.
|
|
/// The default behaviour of a socket is blocking
|
|
///
|
|
/// \param blocking : Pass true to set the socket as blocking, or false for non-blocking
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void SetBlocking(bool blocking);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Connect to another computer on a specified port
|
|
///
|
|
/// \param port : Port to use for transfers (warning : ports < 1024 are reserved)
|
|
/// \param host : IP Address of the host to connect to
|
|
/// \param timeout : Maximum time to wait, in seconds (0 by default : no timeout) (this parameter is ignored for non-blocking sockets)
|
|
///
|
|
/// \return True if operation has been successful
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Socket::Status Connect(unsigned short port, const IPAddress& host, float timeout = 0.f);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Listen to a specified port for incoming data or connections
|
|
///
|
|
/// \param port : Port to listen to
|
|
///
|
|
/// \return True if operation has been successful
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool Listen(unsigned short port);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Wait for a connection (must be listening to a port).
|
|
/// This function will block if the socket is blocking
|
|
///
|
|
/// \param connected : Socket containing the connection with the connected client
|
|
/// \param address : Pointer to an address to fill with client infos
|
|
///
|
|
/// \return Status code
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Socket::Status Accept(SocketTCP& connected, IPAddress* address = NULL);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Send an array of bytes to the host (must be connected first)
|
|
///
|
|
/// \param data : Pointer to the bytes to send
|
|
/// \param size : Number of bytes to send
|
|
///
|
|
/// \return Status code
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Socket::Status Send(const char* data, std::size_t size);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Receive an array of bytes from the host (must be connected first).
|
|
/// This function will block if the socket is blocking
|
|
///
|
|
/// \param data : Pointer to a byte array to fill (make sure it is big enough)
|
|
/// \param maxSize : Maximum number of bytes to read
|
|
/// \param sizeReceived : Number of bytes received
|
|
///
|
|
/// \return Status code
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Socket::Status Receive(char* data, std::size_t maxSize, std::size_t& sizeReceived);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Send a packet of data to the host (must be connected first)
|
|
///
|
|
/// \param packet : Packet to send
|
|
///
|
|
/// \return Status code
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Socket::Status Send(Packet& packet);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Receive a packet from the host (must be connected first).
|
|
/// This function will block if the socket is blocking
|
|
///
|
|
/// \param packet : Packet to fill with received data
|
|
///
|
|
/// \return Status code
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Socket::Status Receive(Packet& packet);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Close the socket
|
|
///
|
|
/// \return True if operation has been successful
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool Close();
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Check if the socket is in a valid state ; this function
|
|
/// can be called any time to check if the socket is OK
|
|
///
|
|
/// \return True if the socket is valid
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool IsValid() const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Comparison operator ==
|
|
///
|
|
/// \param other : Socket to compare
|
|
///
|
|
/// \return True if *this == other
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool operator ==(const SocketTCP& other) const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Comparison operator !=
|
|
///
|
|
/// \param other : Socket to compare
|
|
///
|
|
/// \return True if *this != other
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool operator !=(const SocketTCP& other) const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Comparison operator <.
|
|
/// Provided for compatibility with standard containers, as
|
|
/// comparing two sockets doesn't make much sense...
|
|
///
|
|
/// \param other : Socket to compare
|
|
///
|
|
/// \return True if *this < other
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool operator <(const SocketTCP& other) const;
|
|
|
|
private :
|
|
|
|
friend class Selector<SocketTCP>;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Construct the socket from a socket descriptor
|
|
/// (for internal use only)
|
|
///
|
|
/// \param descriptor : Socket descriptor
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
SocketTCP(SocketHelper::SocketType descriptor);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Create the socket
|
|
///
|
|
/// \param descriptor : System socket descriptor to use (0 by default -- create a new socket)
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void Create(SocketHelper::SocketType descriptor = 0);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Member data
|
|
////////////////////////////////////////////////////////////
|
|
SocketHelper::SocketType mySocket; ///< Socket descriptor
|
|
std::vector<char> myPendingPacket; ///< Data of the current pending packet, if any (in non-blocking mode)
|
|
Int32 myPendingPacketSize; ///< Size of the current pending packet, if any (in non-blocking mode)
|
|
bool myIsBlocking; ///< Is the socket blocking or non-blocking ?
|
|
};
|
|
|
|
} // namespace sf
|
|
|
|
|
|
#endif // SFML_SOCKETTCP_HPP
|