SFML/test/install/CMakeLists.txt
Jonny 741fe219da
Use built-in CMake support for iOS
* Use built-in iOS support for cmake and expand tests to cover more configurations
* Adjust CI builds
* Update examples version

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Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
2023-04-03 23:36:33 +02:00

23 lines
936 B
CMake

cmake_minimum_required(VERSION 3.16)
project(test-sfml-install CXX)
# This skips the find_package call when building via add_subdirectory since that will fail under those circumstances
# It's a CMake 3.16-compatible replacement to PROJECT_IS_TOP_LEVEL
# https://cmake.org/cmake/help/latest/variable/PROJECT_IS_TOP_LEVEL.html
if(CMAKE_PROJECT_NAME STREQUAL PROJECT_NAME)
if(NOT BUILD_SHARED_LIBS)
set(SFML_STATIC_LIBRARIES TRUE)
endif()
# cmake by default will only search inside the iOS SDK for packages/libraries, so we need to tell it to look elsewhere
if(IOS)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH)
endif()
find_package(SFML 3.0.0 EXACT CONFIG REQUIRED COMPONENTS Graphics Network Audio)
endif()
add_executable(test-sfml-install Install.cpp)
target_link_libraries(test-sfml-install PRIVATE SFML::Graphics SFML::Network SFML::Audio)