2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
96 lines
3.0 KiB
C++
96 lines
3.0 KiB
C++
////////////////////////////////////////////////////////////
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/// \mainpage
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///
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/// \section welcome Welcome
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/// Welcome to the official SFML documentation for C. Here you will find a detailed
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/// view of all the SFML <a href="./globals_func.htm">functions</a>, as well as source
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/// <a href="./files.htm">files</a>. <br/>
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/// If you are looking for tutorials, you can visit the official website
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/// at <a href="http://www.sfml-dev.org/tutorials/">www.sfml-dev.org</a>.
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///
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/// \section example Short example
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/// Here is a short example, to show you how simple it is to use SFML in C :
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///
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/// \code
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///
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/// #include <SFML/Audio.h>
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/// #include <SFML/Graphics.h>
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///
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/// int main()
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/// {
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/// sfWindowSettings Settings = {24, 8, 0};
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/// sfVideoMode Mode = {800, 600, 32};
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/// sfRenderWindow* App;
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/// sfImage* Image;
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/// sfSprite* Sprite;
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/// sfFont* Font;
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/// sfString* Text;
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/// sfMusic* Music;
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/// sfEvent Event;
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///
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/// /* Create the main window */
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/// App = sfRenderWindow_Create(Mode, "SFML window", sfResize | sfClose, Settings);
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/// if (!App)
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/// return EXIT_FAILURE;
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///
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/// /* Load a sprite to display */
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/// Image = sfImage_CreateFromFile("cute_image.jpg");
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/// if (!Image)
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/// return EXIT_FAILURE;
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/// Sprite = sfSprite_Create();
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/// sfSprite_SetImage(Sprite, Image);
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///
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/// /* Create a graphical string to display */
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/// Font = sfFont_CreateFromFile("arial.ttf", 50, NULL);
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/// if (!Font)
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/// return EXIT_FAILURE;
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/// Text = sfString_Create();
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/// sfString_SetText(Text, "Hello SFML");
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/// sfString_SetFont(Text, Font);
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/// sfString_SetSize(Text, 50);
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///
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/// /* Load a music to play */
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/// Music = sfMusic_CreateFromFile("nice_music.ogg");
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/// if (!Music)
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/// return EXIT_FAILURE;
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///
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/// /* Play the music */
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/// sfMusic_Play(Music);
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///
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/// /* Start the game loop */
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/// while (sfRenderWindow_IsOpened(App))
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/// {
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/// /* Process events */
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/// while (sfRenderWindow_GetEvent(App, &Event))
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/// {
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/// /* Close window : exit */
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/// if (Event.Type == sfEvtClosed)
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/// sfRenderWindow_Close(App);
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/// }
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///
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/// /* Clear the screen */
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/// sfRenderWindow_Clear(App, sfBlack);
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///
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/// /* Draw the sprite */
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/// sfRenderWindow_DrawSprite(App, Sprite);
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///
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/// /* Draw the string */
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/// sfRenderWindow_DrawString(App, Text);
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///
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/// /* Update the window */
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/// sfRenderWindow_Display(App);
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/// }
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///
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/// /* Cleanup resources */
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/// sfMusic_Destroy(Music);
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/// sfString_Destroy(Text);
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/// sfFont_Destroy(Font);
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/// sfSprite_Destroy(Sprite);
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/// sfImage_Destroy(Image);
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/// sfRenderWindow_Destroy(App);
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///
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/// return EXIT_SUCCESS;
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/// }
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/// \endcode
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////////////////////////////////////////////////////////////
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