SFML/CSFML/build/codeblocks/csfml-graphics.cbp
LaurentGom 914db8bce0 Upgraded to the latest version of OpenAL Soft (1.11.753) on Windows
Fixed linker settings for Code::Blocks projects so that libgcc_s_dw2-1.dll is not required when compiling with gcc 4

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1432 4e206d99-4929-0410-ac5d-dfc041789085
2010-03-02 08:38:45 +00:00

99 lines
3.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-graphics" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\csfml-graphics-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-graphics\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-graphics-s-d" />
<Add option="-lsfml-window-s-d" />
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\csfml-graphics" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\codeblocks\csfml-graphics\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-graphics-s" />
<Add option="-lsfml-window-s" />
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
<Add directory="..\..\..\lib\mingw" />
</Linker>
<Unit filename="..\..\include\SFML\Graphics\BlendMode.h" />
<Unit filename="..\..\include\SFML\Graphics\Color.h" />
<Unit filename="..\..\include\SFML\Graphics\Font.h" />
<Unit filename="..\..\include\SFML\Graphics\Image.h" />
<Unit filename="..\..\include\SFML\Graphics\Rect.h" />
<Unit filename="..\..\include\SFML\Graphics\RenderWindow.h" />
<Unit filename="..\..\include\SFML\Graphics\Shader.h" />
<Unit filename="..\..\include\SFML\Graphics\Shape.h" />
<Unit filename="..\..\include\SFML\Graphics\Sprite.h" />
<Unit filename="..\..\include\SFML\Graphics\Text.h" />
<Unit filename="..\..\include\SFML\Graphics\Types.h" />
<Unit filename="..\..\include\SFML\Graphics\View.h" />
<Unit filename="..\..\src\SFML\Graphics\Color.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Font.cpp" />
<Unit filename="..\..\src\SFML\Graphics\FontStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Image.cpp" />
<Unit filename="..\..\src\SFML\Graphics\ImageStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Rect.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderImage.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderImageStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\RenderWindow.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderWindowStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Shader.cpp" />
<Unit filename="..\..\src\SFML\Graphics\ShaderStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Shape.cpp" />
<Unit filename="..\..\src\SFML\Graphics\ShapeStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Sprite.cpp" />
<Unit filename="..\..\src\SFML\Graphics\SpriteStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\StringStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Text.cpp" />
<Unit filename="..\..\src\SFML\Graphics\TextStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\View.cpp" />
<Unit filename="..\..\src\SFML\Graphics\ViewStruct.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>