SFML playground
39b8d67262
- Aligned mappings - ScanDash -> ScanHyphen - Numpad keys include Numpad - *Equals -> *Equal - Key 29/42 are Backslash - Key 45 is Non-US Backslash - Add additional media & more scancodes - Rename ScanAgain to ScanRedo - Rename ScanMute to ScanVolumeMute - Add the missing F-key mappings for macOS - Fix mapping in Windows code - Correctly handle numpad keys on Windows for isKeyPressed - Refactorings - Use mapping for Linux from different key config - Refactor some mapping code - Fix map initialization - Layout independent keys also don't have unicode characters, so it makes more sense to translate them first and use unicode as fallback - Fix iteration limits on Windows - Consistently use 'Scancode' instead of 'ScanCode' everywhere - Use 'delocalize' instead of 'unlocalize' - Fix conversion warnings - Remove unused mapping function - Hide parameters for non-applicable iOS functions - Update documentation - Add Android InputImpl scancode function stubs |
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.github | ||
cmake | ||
doc | ||
examples | ||
extlibs | ||
include/SFML | ||
src/SFML | ||
test | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
changelog.md | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
license.md | ||
readme.md |
SFML — Simple and Fast Multimedia Library
SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.
Authors
- Laurent Gomila — main developer (laurent@sfml-dev.org)
- Marco Antognini — OS X developer (hiura@sfml-dev.org)
- Jonathan De Wachter — Android developer (dewachter.jonathan@gmail.com)
- Jan Haller (bromeon@sfml-dev.org)
- Stefan Schindler (tank@sfml-dev.org)
- Lukas Dürrenberger (eXpl0it3r@sfml-dev.org)
- binary1248 (binary1248@hotmail.com)
- Artur Moreira (artturmoreira@gmail.com)
- Mario Liebisch (mario@sfml-dev.org)
- And many other members of the SFML community
Download
You can get the latest official release on SFML's website. You can also get the current development version from the Git repository.
Install
Follow the instructions of the tutorials, there is one for each platform/compiler that SFML supports.
Learn
There are several places to learn SFML:
- The official tutorials
- The online API documentation
- The community wiki
- The community forum (French)
Contribute
SFML is an open-source project, and it needs your help to go on growing and improving. If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines.