2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
648 lines
17 KiB
C
648 lines
17 KiB
C
/*
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* Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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*
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* This program is distributed under the terms of the MIT license.
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* See the included MIT-LICENSE file for the terms of this license.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#elif defined WIN32
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#include <windows.h>
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#include <GL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#include "../common/common.h"
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/* OpenGL 1.4 functions */
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static void (APIENTRY * fptr_glBlendFuncSeparate)(GLenum,GLenum,GLenum,GLenum);
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static VALUE
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gl_BlendFuncSeparate(obj,arg1,arg2,arg3,arg4)
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VALUE obj,arg1,arg2,arg3,arg4;
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{
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GLenum srcRGB;
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GLenum dstRGB;
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GLenum srcAlpha;
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GLenum dstAlpha;
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LOAD_GL_FUNC(glBlendFuncSeparate)
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srcRGB = (GLenum)NUM2INT(arg1);
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dstRGB = (GLenum)NUM2INT(arg2);
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srcAlpha = (GLenum)NUM2INT(arg3);
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dstAlpha = (GLenum)NUM2INT(arg4);
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fptr_glBlendFuncSeparate(srcRGB,dstRGB,srcAlpha,dstAlpha);
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return Qnil;
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}
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static void (APIENTRY * fptr_glFogCoordf)(GLfloat);
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static VALUE
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gl_FogCoordf(obj,arg1)
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VALUE obj,arg1;
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{
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GLfloat coord;
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LOAD_GL_FUNC(glFogCoordf)
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coord=(GLfloat)NUM2DBL(arg1);
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fptr_glFogCoordf(coord);
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return Qnil;
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}
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static void (APIENTRY * fptr_glFogCoordfv)(GLfloat *);
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static VALUE
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gl_FogCoordfv(obj,arg1)
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VALUE obj,arg1;
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{
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GLfloat coord;
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LOAD_GL_FUNC(glFogCoordfv)
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Check_Type(arg1,T_ARRAY);
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ary2cflt(arg1,&coord,1);
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fptr_glFogCoordfv(&coord);
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return Qnil;
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}
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static void (APIENTRY * fptr_glFogCoordd)(GLdouble);
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static VALUE
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gl_FogCoordd(obj,arg1)
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VALUE obj,arg1;
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{
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GLdouble coord;
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LOAD_GL_FUNC(glFogCoordd)
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coord=(GLdouble)NUM2DBL(arg1);
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fptr_glFogCoordd(coord);
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return Qnil;
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}
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static void (APIENTRY * fptr_glFogCoorddv)(GLdouble *);
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static VALUE
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gl_FogCoorddv(obj,arg1)
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VALUE obj,arg1;
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{
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GLdouble coord;
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LOAD_GL_FUNC(glFogCoorddv)
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Check_Type(arg1,T_ARRAY);
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ary2cdbl(arg1,&coord,1);
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fptr_glFogCoorddv(&coord);
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return Qnil;
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}
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extern VALUE g_FogCoord_ptr;
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static void (APIENTRY * fptr_glFogCoordPointer)(GLenum,GLsizei,const GLvoid *);
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static VALUE
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gl_FogCoordPointer(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLenum type;
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GLsizei stride;
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LOAD_GL_FUNC(glFogCoordPointer)
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type = (GLenum)NUM2INT(arg1);
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stride = (GLsizei)NUM2UINT(arg2);
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Check_Type(arg3, T_STRING);
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rb_str_freeze(arg3);
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g_FogCoord_ptr = arg3;
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fptr_glFogCoordPointer(type, stride, (const GLvoid*)RSTRING(arg3)->ptr);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiDrawArrays)(GLenum,GLint*,GLsizei*,GLsizei);
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static VALUE
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gl_MultiDrawArrays(obj,arg1,arg2,arg3,arg4)
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VALUE obj,arg1,arg2,arg3,arg4;
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{
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/* TODO: check ary1,ary2 if len < primcount then raise */
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/* stringy ? */
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GLenum mode;
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GLsizei primcount;
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GLint *ary1;
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GLsizei *ary2;
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LOAD_GL_FUNC(glMultiDrawArrays)
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mode = (GLenum)NUM2INT(arg1);
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primcount = (GLsizei)NUM2UINT(arg4);
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ary1 = ALLOC_N(GLint,primcount);
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ary2 = ALLOC_N(GLsizei,primcount);
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ary2cint(arg2,ary1,primcount);
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ary2cint(arg3,ary2,primcount);
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fptr_glMultiDrawArrays(mode,ary1,ary2,primcount);
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xfree(ary1);
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xfree(ary2);
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return Qnil;
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}
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static void (APIENTRY * fptr_glMultiDrawElements)(GLenum,const GLsizei *,GLenum,GLvoid **,GLsizei);
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static VALUE
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gl_MultiDrawElements(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLenum mode;
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GLenum type;
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GLsizei *counts;
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GLvoid **indices;
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GLint size;
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RArray *ary;
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int i;
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LOAD_GL_FUNC(glMultiDrawElements)
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mode = (GLenum)NUM2INT(arg1);
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type = (GLenum)NUM2INT(arg2);
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Check_Type(arg3,T_ARRAY);
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ary = RARRAY(arg3);
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size = ary->len;
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counts = ALLOC_N(GLsizei,size);
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indices = ALLOC_N(GLvoid*,size);
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for (i=0;i<size;i++) {
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indices[i] = RSTRING(ary->ptr[i])->ptr;
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counts[i] = RSTRING(ary->ptr[i])->len;
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}
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fptr_glMultiDrawElements(mode,counts,type,indices,size);
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xfree(counts);
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xfree(indices);
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return Qnil;
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}
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static void (APIENTRY * fptr_glPointParameterf)(GLenum,GLfloat);
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static VALUE
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gl_PointParameterf(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLenum pname;
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GLfloat param;
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LOAD_GL_FUNC(glPointParameterf)
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pname = (GLenum)NUM2INT(arg1);
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param = (GLfloat)NUM2INT(arg2);
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fptr_glPointParameterf(pname,param);
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return Qnil;
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}
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static void (APIENTRY * fptr_glPointParameterfv)(GLenum,GLfloat *);
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static VALUE
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gl_PointParameterfv(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLenum pname;
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GLfloat params[3] = {0.0,0.0,0.0};
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GLint size;
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LOAD_GL_FUNC(glPointParameterfv)
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pname = (GLenum)NUM2INT(arg1);
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Check_Type(arg2,T_ARRAY);
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if (pname==GL_POINT_DISTANCE_ATTENUATION)
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size = 3;
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else
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size = 1;
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ary2cflt(arg2,params,size);
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fptr_glPointParameterfv(pname,params);
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return Qnil;
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}
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static void (APIENTRY * fptr_glPointParameteri)(GLenum,GLint);
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static VALUE
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gl_PointParameteri(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLenum pname;
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GLint param;
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LOAD_GL_FUNC(glPointParameteri)
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pname = (GLenum)NUM2INT(arg1);
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param = (GLint)NUM2INT(arg2);
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fptr_glPointParameteri(pname,param);
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return Qnil;
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}
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static void (APIENTRY * fptr_glPointParameteriv)(GLenum,GLint *);
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static VALUE
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gl_PointParameteriv(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLenum pname;
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GLint params[3] = {0.0,0.0,0.0};
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GLint size;
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LOAD_GL_FUNC(glPointParameteriv)
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pname = (GLenum)NUM2INT(arg1);
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Check_Type(arg2,T_ARRAY);
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if (pname==GL_POINT_DISTANCE_ATTENUATION)
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size = 3;
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else
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size = 1;
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ary2cint(arg2,params,size);
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fptr_glPointParameteriv(pname,params);
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return Qnil;
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}
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static void (APIENTRY * fptr_glSecondaryColor3b)(GLbyte,GLbyte,GLbyte);
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static VALUE
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gl_SecondaryColor3b(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLbyte red;
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GLbyte green;
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GLbyte blue;
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LOAD_GL_FUNC(glSecondaryColor3b)
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red = (GLbyte)NUM2INT(arg1);
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green = (GLbyte)NUM2INT(arg2);
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blue = (GLbyte)NUM2INT(arg3);
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fptr_glSecondaryColor3b(red,green,blue);
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return Qnil;
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}
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static void (APIENTRY * fptr_glSecondaryColor3d)(GLdouble,GLdouble,GLdouble);
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static VALUE
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gl_SecondaryColor3d(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLdouble red;
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GLdouble green;
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GLdouble blue;
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LOAD_GL_FUNC(glSecondaryColor3d)
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red = (GLdouble)NUM2DBL(arg1);
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green = (GLdouble)NUM2DBL(arg2);
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blue = (GLdouble)NUM2DBL(arg3);
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fptr_glSecondaryColor3d(red,green,blue);
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return Qnil;
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}
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static void (APIENTRY * fptr_glSecondaryColor3f)(GLfloat,GLfloat,GLfloat);
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static VALUE
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gl_SecondaryColor3f(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLfloat red;
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GLfloat green;
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GLfloat blue;
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LOAD_GL_FUNC(glSecondaryColor3f)
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red = (GLfloat)NUM2DBL(arg1);
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green = (GLfloat)NUM2DBL(arg2);
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blue = (GLfloat)NUM2DBL(arg3);
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fptr_glSecondaryColor3f(red,green,blue);
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return Qnil;
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}
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static void (APIENTRY * fptr_glSecondaryColor3i)(GLint,GLint,GLint);
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static VALUE
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gl_SecondaryColor3i(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLint red;
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GLint green;
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GLint blue;
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LOAD_GL_FUNC(glSecondaryColor3i)
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red = (GLint)NUM2INT(arg1);
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green = (GLint)NUM2INT(arg2);
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blue = (GLint)NUM2INT(arg3);
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fptr_glSecondaryColor3i(red,green,blue);
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return Qnil;
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}
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static void (APIENTRY * fptr_glSecondaryColor3s)(GLshort,GLshort,GLshort);
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static VALUE
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gl_SecondaryColor3s(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLshort red;
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GLshort green;
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GLshort blue;
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LOAD_GL_FUNC(glSecondaryColor3s)
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red = (GLshort)NUM2INT(arg1);
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green = (GLshort)NUM2INT(arg2);
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blue = (GLshort)NUM2INT(arg3);
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fptr_glSecondaryColor3s(red,green,blue);
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return Qnil;
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}
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static void (APIENTRY * fptr_glSecondaryColor3ub)(GLubyte,GLubyte,GLubyte);
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static VALUE
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gl_SecondaryColor3ub(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLubyte red;
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GLubyte green;
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GLubyte blue;
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LOAD_GL_FUNC(glSecondaryColor3ub)
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red = (GLubyte)NUM2INT(arg1);
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green = (GLubyte)NUM2INT(arg2);
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blue = (GLubyte)NUM2INT(arg3);
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fptr_glSecondaryColor3ub(red,green,blue);
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return Qnil;
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}
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static void (APIENTRY * fptr_glSecondaryColor3ui)(GLuint,GLuint,GLuint);
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static VALUE
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gl_SecondaryColor3ui(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLuint red;
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GLuint green;
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GLuint blue;
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LOAD_GL_FUNC(glSecondaryColor3ui)
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red = (GLuint)NUM2UINT(arg1);
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green = (GLuint)NUM2UINT(arg2);
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blue = (GLuint)NUM2UINT(arg3);
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fptr_glSecondaryColor3ui(red,green,blue);
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return Qnil;
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}
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static void (APIENTRY * fptr_glSecondaryColor3us)(GLushort,GLushort,GLushort);
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static VALUE
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gl_SecondaryColor3us(obj,arg1,arg2,arg3)
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VALUE obj,arg1,arg2,arg3;
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{
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GLushort red;
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GLushort green;
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GLushort blue;
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LOAD_GL_FUNC(glSecondaryColor3us)
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red = (GLushort)NUM2INT(arg1);
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green = (GLushort)NUM2INT(arg2);
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blue = (GLushort)NUM2INT(arg3);
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fptr_glSecondaryColor3us(red,green,blue);
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return Qnil;
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}
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#define GLSECONDARYCOLOR_VFUNC(_type_) \
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static VALUE \
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gl_SecondaryColor##_type_##v(argc,argv,obj) \
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int argc; \
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VALUE *argv; \
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VALUE obj; \
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{ \
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int num; \
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VALUE args[3]; \
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RArray *ary; \
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switch (num = rb_scan_args(argc, argv, "12", &args[0], &args[1], &args[2])) { \
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case 1: \
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if (TYPE(args[0]) == T_ARRAY) { \
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ary = RARRAY(args[0]); \
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switch (ary->len) { \
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case 3: \
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gl_SecondaryColor3##_type_(obj,ary->ptr[0],ary->ptr[1],ary->ptr[2]); \
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break; \
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default: \
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rb_raise(rb_eArgError, "array length:%d", num); \
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} \
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} \
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else \
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rb_raise(rb_eArgError, "array length:%d", num); \
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break; \
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case 3: \
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gl_SecondaryColor3##_type_(obj,args[0], args[1], args[2]); \
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break; \
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default: \
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rb_raise(rb_eArgError, "too many arguments"); \
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break; \
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} \
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return Qnil; \
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}
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GLSECONDARYCOLOR_VFUNC(b)
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GLSECONDARYCOLOR_VFUNC(d)
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GLSECONDARYCOLOR_VFUNC(f)
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GLSECONDARYCOLOR_VFUNC(i)
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GLSECONDARYCOLOR_VFUNC(s)
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GLSECONDARYCOLOR_VFUNC(ui)
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GLSECONDARYCOLOR_VFUNC(ub)
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GLSECONDARYCOLOR_VFUNC(us)
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#undef GLSECONDARYCOLOR_VFUNC
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extern VALUE g_SecondaryColor_ptr;
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static void (APIENTRY * fptr_glSecondaryColorPointer)(GLint,GLenum,GLsizei,const GLvoid *);
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static VALUE
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gl_SecondaryColorPointer(obj,arg1,arg2,arg3,arg4)
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VALUE obj,arg1,arg2,arg3,arg4;
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{
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GLint size;
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GLenum type;
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GLsizei stride;
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LOAD_GL_FUNC(glSecondaryColorPointer)
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size = (GLint)NUM2INT(arg1);
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type = (GLenum)NUM2INT(arg2);
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stride = (GLsizei)NUM2UINT(arg3);
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Check_Type(arg4, T_STRING);
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rb_str_freeze(arg4);
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g_SecondaryColor_ptr = arg4;
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fptr_glSecondaryColorPointer(size,type, stride, (const GLvoid*)RSTRING(arg4)->ptr);
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return Qnil;
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}
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static void (APIENTRY * fptr_glWindowPos2d)(GLdouble,GLdouble);
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static VALUE
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gl_WindowPos2d(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLdouble x;
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GLdouble y;
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LOAD_GL_FUNC(glWindowPos2d)
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x = (GLdouble)NUM2DBL(arg1);
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y = (GLdouble)NUM2DBL(arg2);
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fptr_glWindowPos2d(x,y);
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return Qnil;
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}
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static void (APIENTRY * fptr_glWindowPos2f)(GLfloat,GLfloat);
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static VALUE
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gl_WindowPos2f(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLfloat x;
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GLfloat y;
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LOAD_GL_FUNC(glWindowPos2f)
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x = (GLfloat)NUM2DBL(arg1);
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y = (GLfloat)NUM2DBL(arg2);
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fptr_glWindowPos2f(x,y);
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return Qnil;
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}
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static void (APIENTRY * fptr_glWindowPos2i)(GLint,GLint);
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static VALUE
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gl_WindowPos2i(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLint x;
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GLint y;
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LOAD_GL_FUNC(glWindowPos2i)
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x = (GLint)NUM2INT(arg1);
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y = (GLint)NUM2INT(arg2);
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fptr_glWindowPos2i(x,y);
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return Qnil;
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}
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static void (APIENTRY * fptr_glWindowPos2s)(GLshort,GLshort);
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static VALUE
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gl_WindowPos2s(obj,arg1,arg2)
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VALUE obj,arg1,arg2;
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{
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GLshort x;
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GLshort y;
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LOAD_GL_FUNC(glWindowPos2s)
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x = (GLshort)NUM2INT(arg1);
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y = (GLshort)NUM2INT(arg2);
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fptr_glWindowPos2s(x,y);
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return Qnil;
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}
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static void (APIENTRY * fptr_glWindowPos3d)(GLdouble,GLdouble,GLdouble);
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static VALUE
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|
gl_WindowPos3d(obj,arg1,arg2,arg3)
|
|
VALUE obj,arg1,arg2,arg3;
|
|
{
|
|
GLdouble x;
|
|
GLdouble y;
|
|
GLdouble z;
|
|
LOAD_GL_FUNC(glWindowPos3d)
|
|
x = (GLdouble)NUM2DBL(arg1);
|
|
y = (GLdouble)NUM2DBL(arg2);
|
|
z = (GLdouble)NUM2DBL(arg3);
|
|
fptr_glWindowPos3d(x,y,z);
|
|
return Qnil;
|
|
}
|
|
|
|
static void (APIENTRY * fptr_glWindowPos3f)(GLfloat,GLfloat,GLfloat);
|
|
static VALUE
|
|
gl_WindowPos3f(obj,arg1,arg2,arg3)
|
|
VALUE obj,arg1,arg2,arg3;
|
|
{
|
|
GLfloat x;
|
|
GLfloat y;
|
|
GLfloat z;
|
|
LOAD_GL_FUNC(glWindowPos3f)
|
|
x = (GLfloat)NUM2DBL(arg1);
|
|
y = (GLfloat)NUM2DBL(arg2);
|
|
z = (GLfloat)NUM2DBL(arg3);
|
|
fptr_glWindowPos3f(x,y,z);
|
|
return Qnil;
|
|
}
|
|
|
|
static void (APIENTRY * fptr_glWindowPos3i)(GLint,GLint,GLint);
|
|
static VALUE
|
|
gl_WindowPos3i(obj,arg1,arg2,arg3)
|
|
VALUE obj,arg1,arg2,arg3;
|
|
{
|
|
GLint x;
|
|
GLint y;
|
|
GLint z;
|
|
LOAD_GL_FUNC(glWindowPos3i)
|
|
x = (GLint)NUM2INT(arg1);
|
|
y = (GLint)NUM2INT(arg2);
|
|
z = (GLint)NUM2INT(arg3);
|
|
fptr_glWindowPos3i(x,y,z);
|
|
return Qnil;
|
|
}
|
|
|
|
static void (APIENTRY * fptr_glWindowPos3s)(GLshort,GLshort,GLshort);
|
|
static VALUE
|
|
gl_WindowPos3s(obj,arg1,arg2,arg3)
|
|
VALUE obj,arg1,arg2,arg3;
|
|
{
|
|
GLshort x;
|
|
GLshort y;
|
|
GLshort z;
|
|
LOAD_GL_FUNC(glWindowPos3s)
|
|
x = (GLshort)NUM2INT(arg1);
|
|
y = (GLshort)NUM2INT(arg2);
|
|
z = (GLshort)NUM2INT(arg3);
|
|
fptr_glWindowPos3s(x,y,z);
|
|
return Qnil;
|
|
}
|
|
|
|
#define GLWINDOWPOS_VFUNC(_type_) \
|
|
static VALUE \
|
|
gl_WindowPos##_type_##v(argc,argv,obj) \
|
|
int argc; \
|
|
VALUE *argv; \
|
|
VALUE obj; \
|
|
{ \
|
|
int num; \
|
|
VALUE args[3]; \
|
|
RArray *ary; \
|
|
switch (num = rb_scan_args(argc, argv, "12", &args[0], &args[1], &args[2])) { \
|
|
case 1: \
|
|
if (TYPE(args[0]) == T_ARRAY) { \
|
|
ary = RARRAY(args[0]); \
|
|
switch (ary->len) { \
|
|
case 2: \
|
|
gl_WindowPos2##_type_(obj,ary->ptr[0],ary->ptr[1]); \
|
|
break; \
|
|
case 3: \
|
|
gl_WindowPos3##_type_(obj,ary->ptr[0],ary->ptr[1],ary->ptr[2]); \
|
|
break; \
|
|
default: \
|
|
rb_raise(rb_eArgError, "array length:%d", num); \
|
|
} \
|
|
} \
|
|
else \
|
|
rb_raise(rb_eArgError, "array length:%d", num); \
|
|
break; \
|
|
case 2: \
|
|
gl_WindowPos2##_type_(obj,args[0], args[1]); \
|
|
break; \
|
|
case 3: \
|
|
gl_WindowPos3##_type_(obj,args[0], args[1], args[2]); \
|
|
break; \
|
|
default: \
|
|
rb_raise(rb_eArgError, "too many arguments"); \
|
|
break; \
|
|
} \
|
|
return Qnil; \
|
|
}
|
|
|
|
GLWINDOWPOS_VFUNC(d)
|
|
GLWINDOWPOS_VFUNC(f)
|
|
GLWINDOWPOS_VFUNC(i)
|
|
GLWINDOWPOS_VFUNC(s)
|
|
#undef GLWINDOWPOS_VFUNC
|
|
|
|
|
|
void gl_init_functions_1_4(VALUE module)
|
|
{
|
|
rb_define_module_function(module, "glBlendFuncSeparate", gl_BlendFuncSeparate, 4);
|
|
rb_define_module_function(module, "glFogCoordf", gl_FogCoordf, 1);
|
|
rb_define_module_function(module, "glFogCoordfv", gl_FogCoordfv, 1);
|
|
rb_define_module_function(module, "glFogCoordd", gl_FogCoordd, 1);
|
|
rb_define_module_function(module, "glFogCoorddv", gl_FogCoorddv, 1);
|
|
rb_define_module_function(module, "glFogCoordPointer", gl_FogCoordPointer, 3);
|
|
rb_define_module_function(module, "glMultiDrawArrays", gl_MultiDrawArrays, 4);
|
|
rb_define_module_function(module, "glMultiDrawElements", gl_MultiDrawElements, 3);
|
|
rb_define_module_function(module, "glPointParameterf", gl_PointParameterf, 2);
|
|
rb_define_module_function(module, "glPointParameterfv", gl_PointParameterfv, 2);
|
|
rb_define_module_function(module, "glPointParameteri", gl_PointParameteri, 2);
|
|
rb_define_module_function(module, "glPointParameteriv", gl_PointParameteriv, 2);
|
|
rb_define_module_function(module, "glSecondaryColor3b", gl_SecondaryColor3b, 3);
|
|
rb_define_module_function(module, "glSecondaryColor3d", gl_SecondaryColor3d, 3);
|
|
rb_define_module_function(module, "glSecondaryColor3f", gl_SecondaryColor3f, 3);
|
|
rb_define_module_function(module, "glSecondaryColor3i", gl_SecondaryColor3i, 3);
|
|
rb_define_module_function(module, "glSecondaryColor3s", gl_SecondaryColor3s, 3);
|
|
rb_define_module_function(module, "glSecondaryColor3ub", gl_SecondaryColor3ub, 3);
|
|
rb_define_module_function(module, "glSecondaryColor3ui", gl_SecondaryColor3ui, 3);
|
|
rb_define_module_function(module, "glSecondaryColor3us", gl_SecondaryColor3us, 3);
|
|
rb_define_module_function(module, "glSecondaryColorPointer", gl_SecondaryColorPointer, 4);
|
|
rb_define_module_function(module, "glWindowPos2d", gl_WindowPos2d, 2);
|
|
rb_define_module_function(module, "glWindowPos2f", gl_WindowPos2f, 2);
|
|
rb_define_module_function(module, "glWindowPos2i", gl_WindowPos2i, 2);
|
|
rb_define_module_function(module, "glWindowPos2s", gl_WindowPos2s, 2);
|
|
rb_define_module_function(module, "glWindowPos3d", gl_WindowPos3d, 3);
|
|
rb_define_module_function(module, "glWindowPos3f", gl_WindowPos3f, 3);
|
|
rb_define_module_function(module, "glWindowPos3i", gl_WindowPos3i, 3);
|
|
rb_define_module_function(module, "glWindowPos3s", gl_WindowPos3s, 3);
|
|
|
|
/* Additional Functions */
|
|
rb_define_module_function(module, "glSecondaryColor3bv", gl_SecondaryColorbv, -1);
|
|
rb_define_module_function(module, "glSecondaryColor3dv", gl_SecondaryColordv, -1);
|
|
rb_define_module_function(module, "glSecondaryColor3fv", gl_SecondaryColorfv, -1);
|
|
rb_define_module_function(module, "glSecondaryColor3iv", gl_SecondaryColoriv, -1);
|
|
rb_define_module_function(module, "glSecondaryColor3sv", gl_SecondaryColorsv, -1);
|
|
rb_define_module_function(module, "glSecondaryColor3ubv", gl_SecondaryColorubv, -1);
|
|
rb_define_module_function(module, "glSecondaryColor3uiv", gl_SecondaryColoruiv, -1);
|
|
rb_define_module_function(module, "glSecondaryColor3usv", gl_SecondaryColorusv, -1);
|
|
|
|
rb_define_module_function(module, "glWindowPos2dv", gl_WindowPosdv, -1);
|
|
rb_define_module_function(module, "glWindowPos2fv", gl_WindowPosfv, -1);
|
|
rb_define_module_function(module, "glWindowPos2iv", gl_WindowPosiv, -1);
|
|
rb_define_module_function(module, "glWindowPos2sv", gl_WindowPossv, -1);
|
|
rb_define_module_function(module, "glWindowPos3dv", gl_WindowPosdv, -1);
|
|
rb_define_module_function(module, "glWindowPos3fv", gl_WindowPosfv, -1);
|
|
rb_define_module_function(module, "glWindowPos3iv", gl_WindowPosiv, -1);
|
|
rb_define_module_function(module, "glWindowPos3sv", gl_WindowPossv, -1);
|
|
}
|