9f1354b2a9
* some internal fixes/changes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1352 4e206d99-4929-0410-ac5d-dfc041789085
316 lines
6.8 KiB
D
316 lines
6.8 KiB
D
/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.audio.soundrecorder;
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import dsfml.audio.soundbuffer;
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import dsfml.system.alloc;
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import dsfml.system.common;
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import dsfml.system.sleep;
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import dsfml.system.linkedlist;
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import dsfml.system.mutex;
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import dsfml.system.lock;
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//import dsfml.system.thread;
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import core.thread;
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/**
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* SoundRecorder is an interface for capturing sound data.
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*
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* $(B onProcessSamples and onStop will be called by a different thread, take care of synchronization issues.)
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*
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* Examples:
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* -------
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* class MySoundRecorder : SoundRecorder
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* {
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* this()
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* {
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*
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* }
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*
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* protected bool onStart()
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* {
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* return true;
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* }
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*
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* protected void onStop()
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* {
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*
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* }
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*
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* protected bool onProcessSamples(out short[])
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* {
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* // Process data here
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*
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* return true; //return true to continue capture, else return false
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* }
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* }
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* -------
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*/
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abstract class SoundRecorder : DSFMLObject
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{
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override void dispose()
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{
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if (m_flag)
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stop();
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m_instances.remove(m_id);
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sfSoundRecorder_Destroy(m_ptr);
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}
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/**
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* Start the capture.
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*
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* Only one capture can happen at the same time
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*
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* Params:
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* sampleRate : Sound frequency (the more samples, the higher the quality)
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* (44100 by default = CD quality)
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*/
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void start(uint sampleRate = 44100)
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{
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sfSoundRecorder_Start(m_ptr, sampleRate);
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m_t = new Thread(&threadPoll);
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m_t.start();
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}
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/**
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* Stop the capture
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*/
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void stop()
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{
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sfSoundRecorder_Stop(m_ptr);
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m_flag = false;
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m_t.join();
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m_t = null;
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}
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/**
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* Get the sample rate
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*
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* Returns:
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* Frequency, in samples per second
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*/
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uint getSampleRate()
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{
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return sfSoundRecorder_GetSampleRate(m_ptr);
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}
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/**
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* Tell if the system supports sound capture.
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* If not, this class won't be usable
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*
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* Returns:
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* True if audio capture is supported
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*
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*/
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static bool isAvailable()
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{
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return cast(bool) sfSoundRecorder_IsAvailable();
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}
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protected:
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/**
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* Protected constructor
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*/
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this()
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{
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m_id = ++seed;
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m_instances[m_id] = this;
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super(sfSoundRecorder_Create(&internalOnStart, &internalCallback, &internalOnStop, &m_id));
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init(true);
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}
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this(void* ptr)
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{
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super(ptr);
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init(false);
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}
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/**
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* Start recording audio data
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*
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* Returns:
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* False to abort recording audio data, true to start
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*/
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abstract bool onStart();
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/**
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* Stop recording audio data
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*/
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abstract void onStop();
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/**
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* callback function
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*
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* Parameters:
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* samples = Array of samples
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*
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* Returns:
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* true to continue recording, false to stop.
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*/
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abstract bool onProcessSamples(short[] samples);
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bool m_disposed;
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private:
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/*
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* an init function to initialize id of the object.
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*/
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void init(bool flag)
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{
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if (flag)
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{
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m_list = new LinkedList!(Samples)();
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m_flag = true;
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m_continue = true;
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m_mutex = new Mutex();
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}
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}
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void* m_userData;
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int m_id;
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static int seed = 0;
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static SoundRecorder[int] m_instances;
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/*
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* Extern C callback function
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*
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* This function must be static for C interop. To retrieve the current
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* instance, we retrieve id of the sender in the user data, and search associated instance
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* in the associative array.
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*
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* We don't call delegate or derived class on that thread because GC is not aware of this thread
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* instead we enqueue data informations in a queue and poll this queue with a managed thread.
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*/
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extern(C) static int internalCallback(short* s, size_t size, void* user)
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{
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int id;
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// retrieve instance
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if ((id = *cast(int*)(user)) in m_instances)
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{
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SoundRecorder temp = m_instances[id];
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scope Lock l = new Lock(temp.m_mutex);
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if (temp.m_continue)
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// this new is allowed because Samples is an custom alloc class.
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temp.m_list.enqueue(new Samples(s, size));
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return temp.m_continue;
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}
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return false;
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}
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extern(C) static int internalOnStart(void* user)
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{
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int id;
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bool ret = false;
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if ((id = *cast(int*)(user)) in m_instances)
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{
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SoundRecorder temp = m_instances[id];
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ret = temp.onStart();
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}
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return ret;
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}
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extern(C) static void internalOnStop(void* user)
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{
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// Nothing to do
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}
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/*
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* Managed thread loop
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*/
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void threadPoll()
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{
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while (m_flag)
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{
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sleep(0.05f);
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// if samples are available
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if (!m_list.empty)
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{
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// Lock ressources
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scope Lock l = new Lock(m_mutex);
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Samples s = m_list.dequeue;
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m_continue = this.onProcessSamples(s.data[0..s.length].dup);
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delete s;
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if (!m_continue)
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{
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// delete all samples left
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foreach(Samples dummy; m_list)
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delete dummy;
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break;
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}
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}
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}
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onStop();
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}
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Mutex m_mutex;
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bool m_flag;
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bool m_continue = true;
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LinkedList!(Samples) m_list;
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Thread m_t;
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// External ====================================================================
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static extern (C)
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{
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void* function(int function(void*), int function(short*, size_t, void*), void function(void*), void*) sfSoundRecorder_Create;
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void function(void*) sfSoundRecorder_Destroy;
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void function(void*, uint SampleRate) sfSoundRecorder_Start;
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void function(void*) sfSoundRecorder_Stop;
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uint function(void*) sfSoundRecorder_GetSampleRate;
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int function() sfSoundRecorder_IsAvailable;
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}
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mixin(loadFromSharedLib2("csfml-audio", "sfSoundRecorder_Create", "sfSoundRecorder_Destroy", "sfSoundRecorder_Start",
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"sfSoundRecorder_Stop", "sfSoundRecorder_GetSampleRate", "sfSoundRecorder_IsAvailable"));
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}
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// Use explicit alloc to allow instaciation by C thread
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private class Samples
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{
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mixin Alloc;
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this(short* data, size_t length)
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{
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this.data = data;
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this.length = length;
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}
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public short* data;
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public size_t length;
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} |