SFML/DSFML/import/dsfml/system/randomizer.d
trass3r 2f2fc5d4fa replaced all crappy spaces with proper tabs
kept this in its own changeset so it doesn't interfere with real changes

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1334 4e206d99-4929-0410-ac5d-dfc041789085
2010-01-06 20:37:29 +00:00

135 lines
3.4 KiB
D

/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.system.randomizer;
import dsfml.system.common;
/**
* Randomizer is an utility class for generating pseudo-random
* numbers
*
* Examples:
* -----------------------------------------------------------
* int randI = Randomizer.Random(1, 100);
* float randF = Randomizer.Random(1.0, 10.0)
* -----------------------------------------------------------
*/
class Randomizer
{
/**
* Set the seed for the generator. Using a known seed
* allows you to reproduce the same sequence of random number
*
* Params:
* seed = Number to use as the seed
*
*/
static void setSeed(uint seed)
{
sfRandom_SetSeed(seed);
}
/**
* Get the seed used to generate random numbers the generator.
*
* Returns:
* Current seed
*/
static uint getSeed()
{
return sfRandom_GetSeed();
}
/**
* Get a random float number in a given range
*
* Params:
* begin = Start of the range
* end = End of the range
* Returns:
* Random number in [Begin, End]
*/
static float random(float begin, float end)
{
return sfRandom_Float(begin, end);
}
/**
* Get a random integral number in a given range
*
* Params:
* begin = Start of the range
* end = End of the range
* Returns:
* Random number in [Begin, End]
*/
static int random(int begin, int end)
{
return sfRandom_Int(begin, end);
}
private:
/*
* Prevent instanciation
*/
this()
{
}
// External ====================================================================
extern (C)
{
typedef void function(uint) pf_sfRandom_SetSeed;
typedef uint function() pf_sfRandom_GetSeed;
typedef float function(float, float) pf_sfRandom_Float;
typedef int function(int, int) pf_sfRandom_Int;
static pf_sfRandom_SetSeed sfRandom_SetSeed;
static pf_sfRandom_GetSeed sfRandom_GetSeed;
static pf_sfRandom_Float sfRandom_Float;
static pf_sfRandom_Int sfRandom_Int;
}
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-system-d");
else
DllLoader dll = DllLoader.load("csfml-system");
sfRandom_SetSeed = cast(pf_sfRandom_SetSeed)dll.getSymbol("sfRandom_SetSeed");
sfRandom_GetSeed = cast(pf_sfRandom_GetSeed)dll.getSymbol("sfRandom_GetSeed");
sfRandom_Float = cast(pf_sfRandom_Float)dll.getSymbol("sfRandom_Float");
sfRandom_Int = cast(pf_sfRandom_Int)dll.getSymbol("sfRandom_Int");
}
}