eeff685255
Conflicts: include/SFML/Graphics/Sprite.hpp include/SFML/Graphics/Text.hpp src/SFML/Graphics/Sprite.cpp
357 lines
13 KiB
C++
357 lines
13 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_TEXT_HPP
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#define SFML_TEXT_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/String.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Transformable.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/VertexArray.hpp>
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#include <string>
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#include <vector>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Graphical text that can be drawn to a render target
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///
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////////////////////////////////////////////////////////////
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class SFML_API Text : public Drawable, public Transformable
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Enumeration of the string drawing styles
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///
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////////////////////////////////////////////////////////////
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enum Style
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{
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Regular = 0, ///< Regular characters, no style
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Bold = 1 << 0, ///< Bold characters
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Italic = 1 << 1, ///< Italic characters
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Underlined = 1 << 2 ///< Underlined characters
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};
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Creates an empty text.
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///
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////////////////////////////////////////////////////////////
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Text();
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////////////////////////////////////////////////////////////
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/// \brief Construct the string from a string, font and size
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///
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/// \param string Text assigned to the string
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/// \param font Font used to draw the string
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/// \param characterSize Base size of characters, in pixels
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///
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////////////////////////////////////////////////////////////
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explicit Text(const String& string, const Font& font = Font::GetDefaultFont(), unsigned int characterSize = 30);
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////////////////////////////////////////////////////////////
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/// \brief Set the text's string
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///
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/// The \a string argument is a sf::String, which can
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/// automatically be constructed from standard string types.
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/// So, the following calls are all valid:
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/// \code
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/// text.SetString("hello");
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/// text.SetString(L"hello");
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/// text.SetString(std::string("hello"));
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/// text.SetString(std::wstring(L"hello"));
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/// \endcode
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/// A text's string is empty by default.
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///
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/// \param string New string
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///
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/// \see GetString
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///
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////////////////////////////////////////////////////////////
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void SetString(const String& string);
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////////////////////////////////////////////////////////////
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/// \brief Set the text's font
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///
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/// The \a font argument refers to a texture that must
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/// exist as long as the text uses it. Indeed, the text
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/// doesn't store its own copy of the font, but rather keeps
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/// a pointer to the one that you passed to this function.
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/// If the font is destroyed and the text tries to
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/// use it, the behaviour is undefined.
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/// Texts have a valid font by default, which the built-in
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/// Font::GetDefaultFont().
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///
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/// \param font New font
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///
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/// \see GetFont
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///
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////////////////////////////////////////////////////////////
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void SetFont(const Font& font);
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////////////////////////////////////////////////////////////
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/// \brief Set the character size
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///
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/// The default size is 30.
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///
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/// \param size New character size, in pixels
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///
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/// \see GetCharacterSize
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///
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////////////////////////////////////////////////////////////
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void SetCharacterSize(unsigned int size);
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////////////////////////////////////////////////////////////
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/// \brief Set the text's style
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///
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/// You can pass a combination of one or more styles, for
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/// example sf::Text::Bold | sf::Text::Italic.
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/// The default style is sf::Text::Regular.
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///
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/// \param style New style
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///
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/// \see GetStyle
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///
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////////////////////////////////////////////////////////////
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void SetStyle(Uint32 style);
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////////////////////////////////////////////////////////////
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/// \brief Set the global color of the text
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///
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/// By default, the text's color is opaque white.
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///
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/// \param color New color of the text
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///
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/// \see GetColor
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///
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////////////////////////////////////////////////////////////
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void SetColor(const Color& color);
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////////////////////////////////////////////////////////////
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/// \brief Get the text's string
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///
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/// The returned string is a sf::String, which can automatically
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/// be converted to standard string types. So, the following
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/// lines of code are all valid:
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/// \code
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/// sf::String s1 = text.GetString();
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/// std::string s2 = text.GetString();
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/// std::wstring s3 = text.GetString();
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/// \endcode
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///
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/// \return Text's string
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///
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/// \see GetString
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///
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////////////////////////////////////////////////////////////
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const String& GetString() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the text's font
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///
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/// The returned reference is const, which means that you
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/// cannot modify the font when you get it from this function.
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///
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/// \return Text's font
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///
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/// \see SetFont
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///
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////////////////////////////////////////////////////////////
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const Font& GetFont() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the character size
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///
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/// \return Size of the characters, in pixels
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///
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/// \see SetCharacterSize
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///
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////////////////////////////////////////////////////////////
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unsigned int GetCharacterSize() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the text's style
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///
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/// \return Text's style
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///
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/// \see SetStyle
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///
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////////////////////////////////////////////////////////////
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Uint32 GetStyle() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the global color of the text
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///
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/// \return Global color of the text
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///
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/// \see SetColor
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///
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////////////////////////////////////////////////////////////
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const Color& GetColor() const;
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////////////////////////////////////////////////////////////
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/// \brief Return the position of the \a index-th character
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///
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/// This function computes the visual position of a character
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/// from its index in the string. The returned position is
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/// in global coordinates (translation, rotation, scale and
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/// origin are applied).
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/// If \a index is out of range, the position of the end of
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/// the string is returned.
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///
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/// \param index Index of the character
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///
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/// \return Position of the character
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///
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////////////////////////////////////////////////////////////
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Vector2f FindCharacterPos(std::size_t index) const;
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////////////////////////////////////////////////////////////
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/// \brief Get the local bounding rectangle of the entity
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///
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/// The returned rectangle is in local coordinates, which means
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/// that it ignores the transformations (translation, rotation,
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/// scale, ...) that are applied to the entity.
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/// In other words, this function returns the bounds of the
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/// entity in the entity's coordinate system.
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///
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/// \return Local bounding rectangle of the entity
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///
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////////////////////////////////////////////////////////////
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FloatRect GetLocalBounds() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the global bounding rectangle of the entity
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///
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/// The returned rectangle is in global coordinates, which means
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/// that it takes in account the transformations (translation,
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/// rotation, scale, ...) that are applied to the entity.
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/// In other words, this function returns the bounds of the
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/// sprite in the global 2D world's coordinate system.
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///
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/// \return Global bounding rectangle of the entity
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///
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////////////////////////////////////////////////////////////
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FloatRect GetGlobalBounds() const;
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private :
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////////////////////////////////////////////////////////////
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/// \brief Draw the text to a render target
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///
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/// \param target Render target to draw to
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/// \param states Current render states
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///
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////////////////////////////////////////////////////////////
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virtual void Draw(RenderTarget& target, RenderStates states) const;
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////////////////////////////////////////////////////////////
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/// \brief Update the text's geometry
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///
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////////////////////////////////////////////////////////////
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void UpdateGeometry();
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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String myString; ///< String to display
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const Font* myFont; ///< Font used to display the string
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unsigned int myCharacterSize; ///< Base size of characters, in pixels
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Uint32 myStyle; ///< Text style (see Style enum)
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Color myColor; ///< Text color
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VertexArray myVertices; ///< Vertex array containing the text's geometry
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FloatRect myBounds; ///< Bounding rectangle of the text (in local coordinates)
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};
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} // namespace sf
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#endif // SFML_TEXT_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Text
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/// \ingroup graphics
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///
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/// sf::Text is a drawable class that allows to easily display
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/// some text with custom style and color on a render target.
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///
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/// It inherits all the functions from sf::Transformable:
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/// position, rotation, scale, origin. It also adds text-specific
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/// properties such as the font to use, the character size,
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/// the font style (bold, italic, underlined), the global color
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/// and the text to display of course.
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/// It also provides convenience functions to calculate the
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/// graphical size of the text, or to get the global position
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/// of a given character.
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///
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/// sf::Text works in combination with the sf::Font class, which
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/// loads and provides the glyphs (visual characters) of a given font.
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///
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/// The separation of sf::Font and sf::Text allows more flexibility
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/// and better performances: indeed a sf::Font is a heavy resource,
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/// and any operation on it is slow (often too slow for real-time
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/// applications). On the other side, a sf::Text is a lightweight
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/// object which can combine the glyphs data and metrics of a sf::Font
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/// to display any text on a render target.
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///
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/// It is important to note that the sf::Text instance doesn't
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/// copy the font that it uses, it only keeps a reference to it.
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/// Thus, a sf::Font must not be destructed while it is
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/// used by a sf::Text (i.e. never write a function that
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/// uses a local sf::Font instance for creating a text).
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///
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/// Usage example:
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/// \code
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/// // Declare and load a font
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/// sf::Font font;
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/// font.LoadFromFile("arial.ttf");
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///
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/// // Create a text
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/// sf::Text text("hello");
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/// text.SetFont(font);
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/// text.SetCharacterSize(30);
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/// text.SetStyle(sf::Text::Bold);
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/// text.SetColor(sf::Color::Red);
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///
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/// // Draw it
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/// window.Draw(text);
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/// \endcode
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///
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/// Note that you don't need to load a font to draw text,
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/// SFML comes with a built-in font that is implicitely used
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/// by default.
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///
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/// \see sf::Font, sf::Transformable
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///
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////////////////////////////////////////////////////////////
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