11 lines
235 B
Plaintext
11 lines
235 B
Plaintext
uniform sampler2D texture;
|
|
uniform vec2 mouse;
|
|
|
|
void main()
|
|
{
|
|
float factor = 5.0 + 100.0 * length(mouse);
|
|
vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;
|
|
|
|
gl_FragColor = texture2D(texture, pos) * gl_Color;
|
|
}
|