SFML/include/SFML/Graphics/Sprite.hpp
2010-03-05 11:05:30 +00:00

178 lines
6.7 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SPRITE_HPP
#define SFML_SPRITE_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Resource.hpp>
#include <SFML/Graphics/Drawable.hpp>
#include <SFML/Graphics/Rect.hpp>
namespace sf
{
class Image;
////////////////////////////////////////////////////////////
/// Sprite defines a sprite : texture, transformations,
/// color, and draw on screen
////////////////////////////////////////////////////////////
class SFML_API Sprite : public Drawable
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
Sprite();
////////////////////////////////////////////////////////////
/// Construct the sprite from a source image
///
/// \param image : Image of the sprite
/// \param position : Position of the sprite
/// \param scale : Scale factor
/// \param rotation : Orientation, in degrees
/// \param color : Color of the sprite
///
////////////////////////////////////////////////////////////
explicit Sprite(const Image& image, const Vector2f& position = Vector2f(0, 0), const Vector2f& scale = Vector2f(1, 1), float rotation = 0.f, const Color& color = Color(255, 255, 255, 255));
////////////////////////////////////////////////////////////
/// Change the image of the sprite
///
/// \param image : New image
/// \param adjustToNewSize : If true, the SubRect of the sprite will be adjusted to the size of the new image
///
////////////////////////////////////////////////////////////
void SetImage(const Image& image, bool adjustToNewSize = false);
////////////////////////////////////////////////////////////
/// Set the sub-rectangle of the sprite inside the source image.
/// By default, the subrect covers the entire source image
///
/// \param rectangle : New sub-rectangle
///
////////////////////////////////////////////////////////////
void SetSubRect(const IntRect& rectangle);
////////////////////////////////////////////////////////////
/// Resize the sprite (by changing its scale factors) (take 2 values).
/// The default size is defined by the subrect
///
/// \param width : New width (must be strictly positive)
/// \param height : New height (must be strictly positive)
///
////////////////////////////////////////////////////////////
void Resize(float width, float height);
////////////////////////////////////////////////////////////
/// Resize the sprite (by changing its scale factors) (take a 2D vector).
/// The default size is defined by the subrect
///
/// \param size : New size (both coordinates must be strictly positive)
///
////////////////////////////////////////////////////////////
void Resize(const Vector2f& size);
////////////////////////////////////////////////////////////
/// Flip the sprite horizontally
///
/// \param flipped : True to flip the sprite
///
////////////////////////////////////////////////////////////
void FlipX(bool flipped);
////////////////////////////////////////////////////////////
/// Flip the sprite vertically
///
/// \param flipped : True to flip the sprite
///
////////////////////////////////////////////////////////////
void FlipY(bool flipped);
////////////////////////////////////////////////////////////
/// Get the source image of the sprite
///
/// \return Pointer to the image (can be NULL)
///
////////////////////////////////////////////////////////////
const Image* GetImage() const;
////////////////////////////////////////////////////////////
/// Get the sub-rectangle of the sprite inside the source image
///
/// \return Sub-rectangle
///
////////////////////////////////////////////////////////////
const IntRect& GetSubRect() const;
////////////////////////////////////////////////////////////
/// Get the sprite size
///
/// \return Size of the sprite
///
////////////////////////////////////////////////////////////
Vector2f GetSize() const;
////////////////////////////////////////////////////////////
/// Get the color of a given pixel in the sprite
/// (point is in local coordinates)
///
/// \param x : X coordinate of the pixel to get
/// \param y : Y coordinate of the pixel to get
///
/// \return Color of pixel (x, y)
///
////////////////////////////////////////////////////////////
Color GetPixel(unsigned int x, unsigned int y) const;
protected :
////////////////////////////////////////////////////////////
/// /see Drawable::Render
///
////////////////////////////////////////////////////////////
virtual void Render(RenderTarget& target, Renderer& renderer) const;
private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
ResourcePtr<Image> myImage; ///< Image used to draw the sprite
IntRect mySubRect; ///< Sub-rectangle of source image to assign to the sprite
bool myIsFlippedX; ///< Is the sprite flipped on the X axis ?
bool myIsFlippedY; ///< Is the sprite flipped on the Y axis ?
};
} // namespace sf
#endif // SFML_SPRITE_HPP