git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1442 4e206d99-4929-0410-ac5d-dfc041789085
178 lines
6.7 KiB
C++
178 lines
6.7 KiB
C++
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
#ifndef SFML_SPRITE_HPP
|
|
#define SFML_SPRITE_HPP
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/System/Resource.hpp>
|
|
#include <SFML/Graphics/Drawable.hpp>
|
|
#include <SFML/Graphics/Rect.hpp>
|
|
|
|
|
|
namespace sf
|
|
{
|
|
class Image;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Sprite defines a sprite : texture, transformations,
|
|
/// color, and draw on screen
|
|
////////////////////////////////////////////////////////////
|
|
class SFML_API Sprite : public Drawable
|
|
{
|
|
public :
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Default constructor
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Sprite();
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Construct the sprite from a source image
|
|
///
|
|
/// \param image : Image of the sprite
|
|
/// \param position : Position of the sprite
|
|
/// \param scale : Scale factor
|
|
/// \param rotation : Orientation, in degrees
|
|
/// \param color : Color of the sprite
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
explicit Sprite(const Image& image, const Vector2f& position = Vector2f(0, 0), const Vector2f& scale = Vector2f(1, 1), float rotation = 0.f, const Color& color = Color(255, 255, 255, 255));
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Change the image of the sprite
|
|
///
|
|
/// \param image : New image
|
|
/// \param adjustToNewSize : If true, the SubRect of the sprite will be adjusted to the size of the new image
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void SetImage(const Image& image, bool adjustToNewSize = false);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Set the sub-rectangle of the sprite inside the source image.
|
|
/// By default, the subrect covers the entire source image
|
|
///
|
|
/// \param rectangle : New sub-rectangle
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void SetSubRect(const IntRect& rectangle);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Resize the sprite (by changing its scale factors) (take 2 values).
|
|
/// The default size is defined by the subrect
|
|
///
|
|
/// \param width : New width (must be strictly positive)
|
|
/// \param height : New height (must be strictly positive)
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void Resize(float width, float height);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Resize the sprite (by changing its scale factors) (take a 2D vector).
|
|
/// The default size is defined by the subrect
|
|
///
|
|
/// \param size : New size (both coordinates must be strictly positive)
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void Resize(const Vector2f& size);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Flip the sprite horizontally
|
|
///
|
|
/// \param flipped : True to flip the sprite
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void FlipX(bool flipped);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Flip the sprite vertically
|
|
///
|
|
/// \param flipped : True to flip the sprite
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void FlipY(bool flipped);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Get the source image of the sprite
|
|
///
|
|
/// \return Pointer to the image (can be NULL)
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
const Image* GetImage() const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Get the sub-rectangle of the sprite inside the source image
|
|
///
|
|
/// \return Sub-rectangle
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
const IntRect& GetSubRect() const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Get the sprite size
|
|
///
|
|
/// \return Size of the sprite
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Vector2f GetSize() const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Get the color of a given pixel in the sprite
|
|
/// (point is in local coordinates)
|
|
///
|
|
/// \param x : X coordinate of the pixel to get
|
|
/// \param y : Y coordinate of the pixel to get
|
|
///
|
|
/// \return Color of pixel (x, y)
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Color GetPixel(unsigned int x, unsigned int y) const;
|
|
|
|
protected :
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// /see Drawable::Render
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
virtual void Render(RenderTarget& target, Renderer& renderer) const;
|
|
|
|
private :
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Member data
|
|
////////////////////////////////////////////////////////////
|
|
ResourcePtr<Image> myImage; ///< Image used to draw the sprite
|
|
IntRect mySubRect; ///< Sub-rectangle of source image to assign to the sprite
|
|
bool myIsFlippedX; ///< Is the sprite flipped on the X axis ?
|
|
bool myIsFlippedY; ///< Is the sprite flipped on the Y axis ?
|
|
};
|
|
|
|
} // namespace sf
|
|
|
|
|
|
#endif // SFML_SPRITE_HPP
|