0e2297af28
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
242 lines
6.8 KiB
D
242 lines
6.8 KiB
D
/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.network.udpsocket;
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import dsfml.network.ipaddress;
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import dsfml.network.packet;
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import dsfml.network.socketstatus;
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import dsfml.system.common;
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/**
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* UdpSocket wraps a socket using UDP protocol to
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* send data fastly (but with less safety)
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*/
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class UdpSocket : DSFMLObject
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{
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/**
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* Default constructor
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*/
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this()
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{
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super(sfUdpSocket_Create());
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m_intermediatePacket = new Packet();
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}
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override void dispose()
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{
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sfUdpSocket_Destroy(m_ptr);
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}
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/**
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* Bind the socket to a specific port
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*
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* Params:
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* port = Port to bind the socket to
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*
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* Returns:
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* True if operation has been successful
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*
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*/
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bool bind(ushort port)
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{
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m_port = port;
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return cast(bool)sfUdpSocket_Bind(m_ptr, port);
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}
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/**
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* Unbind the socket from its previous port, if any
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*
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* Returns: True if operation has been successful
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*
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*/
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bool unbind()
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{
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m_port = 0;
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return cast(bool)sfUdpSocket_Unbind(m_ptr, m_port);
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}
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/**
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* Send an array of bytes
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*
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* Params:
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* data = bytes array to send
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* address = Address of the computer to send the packet to
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* port = Port to send the data to
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*
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* Returns:
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* Status code
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*
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*/
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SocketStatus send(byte[] data, IPAddress address, ushort port)
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{
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return cast(SocketStatus) sfUdpSocket_Send(m_ptr, data.ptr, data.length, address, port);
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}
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/**
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* Receive an array of bytes.
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* This function is blocking.
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*
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* Params:
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* data = Pointer to a byte array to fill (make sure it is big enough)
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* sizeReceived = Number of bytes received
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* address = Address of the computer which sent the data
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*
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* Returns:
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* Status code
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*
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* Remarks:
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* Assert if data is null or length == 0
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*
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*/
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SocketStatus receive(byte[] data, out size_t sizeReceived, out IPAddress address)
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{
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SocketStatus ret = sfUdpSocket_Receive(m_ptr, data.ptr, data.length, &sizeReceived, &address);
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return ret;
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}
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/**
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* Send a packet of data
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*
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* Params:
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* packetToSend = Packet to send
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* address = Address of the computer to send the packet to
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* port = Port to send the data to
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*
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* Returns:
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* Status code
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*
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*/
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SocketStatus send(Packet packetToSend, IPAddress address, ushort port)
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{
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byte[] dataArray = packetToSend.onSend();
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m_intermediatePacket.append(dataArray);
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SocketStatus stat = cast(SocketStatus)sfUdpSocket_SendPacket(m_ptr, m_intermediatePacket.nativePointer, address, port);
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m_intermediatePacket.clear();
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return stat;
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}
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/**
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* Receive a packet.
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* This function is blocking.
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*
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* Params:
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* packetToReceive = Packet to fill with received data
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* address = Address of the computer which sent the packet
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*
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* Returns:
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* Status code
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*
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*/
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SocketStatus receive(Packet packetToReceive, out IPAddress address)
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{
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SocketStatus ret = sfUdpSocket_ReceivePacket(m_ptr, m_intermediatePacket.nativePointer, &address);
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packetToReceive.onReceive(m_intermediatePacket.getData);
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m_intermediatePacket.clear();
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return ret;
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}
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/**
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* Check if the socket is in a valid state ; this function
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* can be called any time to check if the socket is OK
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*
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* Returns:
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* True if the socket is valid
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*
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*/
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bool isValid()
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{
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return cast(bool)sfUdpSocket_IsValid(m_ptr);
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}
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/**
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* Get the port the socket is currently bound to
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*
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* Returns:
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* Current port (0 means the socket is not bound)
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*/
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ushort getPort()
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{
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return m_port;
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}
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package:
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this (SFMLClass ptr)
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{
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super(ptr);
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m_intermediatePacket = new Packet();
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}
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private:
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Packet m_intermediatePacket;
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ushort m_port;
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// External ====================================================================
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extern (C)
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{
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typedef SFMLClass function() pf_sfUdpSocket_Create;
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typedef void function(SFMLClass) pf_sfUdpSocket_Destroy;
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typedef int function(SFMLClass, ushort) pf_sfUdpSocket_Bind;
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typedef int function(SFMLClass, ushort) pf_sfUdpSocket_Unbind;
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typedef SocketStatus function(SFMLClass, byte*, size_t, IPAddress, ushort) pf_sfUdpSocket_Send;
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typedef SocketStatus function(SFMLClass, byte*, size_t, size_t*, IPAddress*) pf_sfUdpSocket_Receive;
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typedef SocketStatus function(SFMLClass, SFMLClass, IPAddress, ushort) pf_sfUdpSocket_SendPacket;
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typedef SocketStatus function(SFMLClass, SFMLClass, IPAddress*) pf_sfUdpSocket_ReceivePacket;
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typedef int function(SFMLClass) pf_sfUdpSocket_IsValid;
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static pf_sfUdpSocket_Create sfUdpSocket_Create;
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static pf_sfUdpSocket_Destroy sfUdpSocket_Destroy;
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static pf_sfUdpSocket_Bind sfUdpSocket_Bind;
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static pf_sfUdpSocket_Unbind sfUdpSocket_Unbind;
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static pf_sfUdpSocket_Send sfUdpSocket_Send;
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static pf_sfUdpSocket_Receive sfUdpSocket_Receive;
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static pf_sfUdpSocket_SendPacket sfUdpSocket_SendPacket;
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static pf_sfUdpSocket_ReceivePacket sfUdpSocket_ReceivePacket;
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static pf_sfUdpSocket_IsValid sfUdpSocket_IsValid;
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}
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static this()
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{
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debug
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DllLoader dll = DllLoader.load("csfml-network-d");
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else
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DllLoader dll = DllLoader.load("csfml-network");
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sfUdpSocket_Bind = cast(pf_sfUdpSocket_Bind)dll.getSymbol("sfUdpSocket_Bind");
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sfUdpSocket_Create = cast(pf_sfUdpSocket_Create)dll.getSymbol("sfUdpSocket_Create");
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sfUdpSocket_Destroy = cast(pf_sfUdpSocket_Destroy)dll.getSymbol("sfUdpSocket_Destroy");
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sfUdpSocket_IsValid = cast(pf_sfUdpSocket_IsValid)dll.getSymbol("sfUdpSocket_IsValid");
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sfUdpSocket_Receive = cast(pf_sfUdpSocket_Receive)dll.getSymbol("sfUdpSocket_Receive");
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sfUdpSocket_ReceivePacket = cast(pf_sfUdpSocket_ReceivePacket)dll.getSymbol("sfUdpSocket_ReceivePacket");
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sfUdpSocket_Send = cast(pf_sfUdpSocket_Send)dll.getSymbol("sfUdpSocket_Send");
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sfUdpSocket_SendPacket = cast(pf_sfUdpSocket_SendPacket)dll.getSymbol("sfUdpSocket_SendPacket");
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sfUdpSocket_Unbind = cast(pf_sfUdpSocket_Unbind)dll.getSymbol("sfUdpSocket_Unbind");
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}
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}
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