SFML/examples/cocoa
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resources Update year to 2022 (master branch) 2022-02-16 13:52:31 +00:00
CMakeLists.txt Fix CMake formatting inconsistencies 2022-10-06 20:33:40 +02:00
CocoaAppDelegate.h Run clang-format 2022-07-11 20:04:56 +02:00
CocoaAppDelegate.mm Fix cocoa example - some absolute paths needed in cmake, and float conversion to sf::Angle 2022-09-26 23:50:26 +02:00
main.m Format .m files 2022-07-14 21:47:49 +02:00
MainMenu.xib SFML-Cocoa is now part of the cmake-based examples 2012-01-30 12:23:18 +01:00
NSString+stdstring.h Run clang-format 2022-07-11 20:04:56 +02:00
NSString+stdstring.mm Run clang-format 2022-07-11 20:04:56 +02:00
readme.txt Fix whitespace: Convert tabs to spaces and remove trailing whitespace. 2015-04-15 01:53:43 +02:00

SFML IN COCOA APPLICATION
=========================

This is a small example of the integration of SFML in a Cocoa application.

Features
--------

 * This example shows how basic UI elements can interact with SFML
   render areas such as sf::RenderWindow (you can use sf::Window and
   OpenGL code too, of course).
 * It also provides tools for converting NSString to and from
   std::[w]string in an Objective-C Category of NSString.
 * Moreover, it shows how you can prevent annoying the system alerts
   produced when the SFML view has focus and the user press a key
   (see SilentWindow interface in CocoaAppDelegate.[h|mm]).

Special Considerations
----------------------

While mixing SFML into a Cocoa application you have to deal with mixing
C++ and Objective-C. In order to proceed you should use .mm extension for
Objective-C++ files.

Be aware of the limitations of Objective-C++. Please refer to the official
documentation provided by Apple for more information.

You can also work around these limitations by using CSFML.