586 lines
15 KiB
Plaintext
586 lines
15 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<!--
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SFML - Simple and Fast Multimedia Library
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Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
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Laurent Gomila (laurent.gom@gmail.com),
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented;
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you must not claim that you wrote the original software.
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If you use this software in a product, an acknowledgment
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in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such,
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and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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-->
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<!--
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###########################################################################
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******************* org.sfml-dev.commandLineToolBase template *************
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###########################################################################
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-->
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<key>Kind</key>
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<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
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<key>Identifier</key>
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<string>org.sfml-dev.commandLineToolBase</string>
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<key>Ancestors</key>
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<array>
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<string>com.apple.dt.unit.macBase</string>
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</array>
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<!-- ############################################################### Options -->
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<key>Options</key>
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<array>
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<!-- ********************************************* Window Module -->
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<dict>
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<key>Identifier</key>
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<string>windowModule</string>
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<key>Name</key>
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<string>Use window module</string>
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<key>Description</key>
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<string>Indicates whether window module should be used or not.</string>
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<key>Type</key>
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<string>checkbox</string>
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<key>SortOrder</key>
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<integer>1</integer>
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<key>Default</key>
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<string>true</string>
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<key>Units</key>
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<dict>
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<!-- ON -->
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<key>true</key>
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<dict>
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<!-- compilation options -->
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<key>Project</key>
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<dict>
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<key>SharedSettings</key>
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<dict>
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<key>WINDOW_RELEASE</key>
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<string>-lsfml-window</string>
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<key>WINDOW_DEBUG</key>
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<string>-lsfml-window-d</string>
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</dict>
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</dict>
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<!-- content definition -->
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<key>Definitions</key>
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<dict>
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<key>main.cpp:window:include</key>
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<string>#include <SFML/Window.hpp></string>
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<key>main.cpp:main:window:content</key>
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<string>sf::Window window(sf::VideoMode(800, 600), "SFML window");</string>
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<!-- erase system/audio module content -->
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<key>main.cpp:system:include</key>
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<string></string>
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<key>main.cpp:main:audio_loop</key>
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<string></string>
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</dict>
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</dict>
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<!-- OFF -->
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<key>false</key>
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<dict>
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<!-- compilation options -->
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<key>Project</key>
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<dict>
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<key>SharedSettings</key>
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<dict>
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<key>WINDOW_RELEASE</key>
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<string></string>
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<key>WINDOW_DEBUG</key>
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<string></string>
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</dict>
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</dict>
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<!-- content definition -->
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<key>Definitions</key>
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<dict>
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<key>main.cpp:window:include</key>
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<string></string>
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<key>main.cpp:main:window:content</key>
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<string></string>
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<!-- erase main loop & display -->
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<key>main.cpp:main:event_loop</key>
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<string></string>
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<key>main.cpp:main:display</key>
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<string></string>
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</dict>
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</dict>
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</dict>
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</dict>
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<!-- ******************************************* Graphics Module -->
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<dict>
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<key>Identifier</key>
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<string>graphicsModule</string>
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<key>RequiredOptions</key>
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<dict>
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<key>windowModule</key>
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<string>true</string>
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</dict>
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<key>Name</key>
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<string>Use graphics module</string>
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<key>Description</key>
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<string>Indicates whether graphics module should be used or not.</string>
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<key>Type</key>
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<string>checkbox</string>
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<key>SortOrder</key>
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<integer>1</integer>
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<key>Default</key>
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<string>true</string>
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<key>Units</key>
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<dict>
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<!-- ON -->
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<key>true</key>
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<dict>
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<!-- compilation options -->
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<key>Project</key>
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<dict>
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<key>SharedSettings</key>
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<dict>
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<key>GRAPHICS_RELEASE</key>
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<string>-lsfml-graphics</string>
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<key>GRAPHICS_DEBUG</key>
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<string>-lsfml-graphics-d</string>
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</dict>
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</dict>
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<!-- content definition -->
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<key>Definitions</key>
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<dict>
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<key>main.cpp:graphics:include</key>
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<string>#include <SFML/Graphics.hpp></string>
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<key>main.cpp:main:graphics_init_window</key>
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<string>// Create the main window
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sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
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</string>
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<key>main.cpp:main:image_init</key>
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<string>
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// Load a sprite to display
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sf::Image image;
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</string>
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<key>main.cpp:main:image_finalize</key>
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<string> return EXIT_FAILURE;
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sf::Sprite sprite(image);
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</string>
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<key>main.cpp:main:image_load</key>
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<string>if (!image.LoadFromFile("cute_image.jpg"))</string>
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<key>main.cpp:main:text_init</key>
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<string>
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// Create a graphical text to display
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sf::Font font;
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</string>
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<key>main.cpp:main:text_finalize</key>
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<string> return EXIT_FAILURE;
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sf::Text text("Hello SFML", font, 50);
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text.SetColor(sf::Color::Black);
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</string>
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<key>main.cpp:main:text_load</key>
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<string>if (!font.LoadFromFile("sansation.ttf"))</string>
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<key>main.cpp:main:graphics_display</key>
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<string>
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// Clear screen
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window.Clear();
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// Draw the sprite
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window.Draw(sprite);
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// Draw the string
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window.Draw(text);
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</string>
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<!-- erase window module content -->
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<key>main.cpp:window:include</key>
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<string></string>
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<key>main.cpp:main:window:content</key>
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<string></string>
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<key>sansation.ttf</key>
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<dict>
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<key>Group</key>
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<string>Supporting Files</string>
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<key>Path</key>
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<string>sansation.ttf</string>
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</dict>
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<key>cute_image.jpg</key>
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<dict>
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<key>Group</key>
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<string>Supporting Files</string>
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<key>Path</key>
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<string>cute_image.jpg</string>
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</dict>
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</dict>
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<!-- resources -->
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<key>Nodes</key>
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<array>
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<string>sansation.ttf</string>
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<string>cute_image.jpg</string>
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</array>
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</dict>
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<!-- OFF -->
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<key>false</key>
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<dict>
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<!-- compilation options -->
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<key>Project</key>
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<dict>
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<key>SharedSettings</key>
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<dict>
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<key>GRAPHICS_RELEASE</key>
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<string></string>
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<key>GRAPHICS_DEBUG</key>
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<string></string>
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</dict>
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</dict>
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<!-- content definition : none -->
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<key>Definitions</key>
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<dict>
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<key>main.cpp:graphics:include</key>
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<string></string>
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<key>main.cpp:main:graphics_init</key>
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<string></string>
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<key>main.cpp:main:graphics_display</key>
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<string></string>
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<key>main.cpp:main:image_load</key>
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<string></string>
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</dict>
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</dict>
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</dict>
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</dict>
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<!-- ********************************************** Audio Module -->
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<dict>
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<key>Identifier</key>
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<string>audioModule</string>
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<key>Name</key>
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<string>Use audio module</string>
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<key>Description</key>
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<string>Indicates whether audio module should be used or not.</string>
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<key>Type</key>
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<string>checkbox</string>
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<key>SortOrder</key>
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<integer>1</integer>
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<key>Default</key>
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<string>true</string>
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<key>Units</key>
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<dict>
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<!-- ON -->
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<key>true</key>
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<dict>
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<!-- compilation options -->
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<key>Project</key>
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<dict>
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<key>SharedSettings</key>
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<dict>
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<key>AUDIO_RELEASE</key>
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<string>-lsfml-audio</string>
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<key>AUDIO_DEBUG</key>
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<string>-lsfml-audio-d</string>
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</dict>
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</dict>
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<!-- content definition -->
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<key>Definitions</key>
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<dict>
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<key>main.cpp:audio:include</key>
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<string>#include <SFML/Audio.hpp></string>
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<key>main.cpp:main:audio:content</key>
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<string>
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// Load a music to play
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sf::Music music;
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if (!music.OpenFromFile("nice_music.ogg"))
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return EXIT_FAILURE;
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// Play the music
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music.Play();
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</string>
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<key>nice_music.ogg</key>
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<dict>
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<key>Group</key>
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<string>Supporting Files</string>
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<key>Path</key>
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<string>nice_music.ogg</string>
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</dict>
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</dict>
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<!-- resources -->
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<key>Nodes</key>
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<array>
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<string>nice_music.ogg</string>
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</array>
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</dict>
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<!-- OFF -->
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<key>false</key>
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<dict>
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<!-- compilation options -->
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<key>Project</key>
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<dict>
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<key>SharedSettings</key>
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<dict>
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<key>AUDIO_RELEASE</key>
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<string></string>
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<key>AUDIO_DEBUG</key>
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<string></string>
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</dict>
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</dict>
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<!-- content definition -->
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<key>Definitions</key>
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<dict>
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<key>main.cpp:audio:include</key>
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<string></string>
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<key>main.cpp:main:audio:content</key>
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<string></string>
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</dict>
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</dict>
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</dict>
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</dict>
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<!-- ******************************************** Network Module -->
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<dict>
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<key>Identifier</key>
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<string>networkModule</string>
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<key>Name</key>
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<string>Use network module</string>
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<key>Description</key>
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<string>Indicates whether network module should be used or not.</string>
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<key>Type</key>
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<string>checkbox</string>
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<key>SortOrder</key>
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<integer>1</integer>
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<key>Default</key>
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<string>true</string>
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<key>Units</key>
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<dict>
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<!-- ON -->
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<key>true</key>
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<dict>
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<!-- compilation options -->
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<key>Project</key>
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<dict>
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<key>SharedSettings</key>
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<dict>
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<key>NETWORK_RELEASE</key>
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<string>-lsfml-network</string>
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<key>NETWORK_DEBUG</key>
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<string>-lsfml-network-d</string>
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</dict>
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</dict>
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<!-- content definition -->
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<key>Definitions</key>
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<dict>
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<key>main.cpp:network:include</key>
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<string>#include <SFML/Network.hpp></string>
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<!-- no content example for network -->
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</dict>
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</dict>
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<!-- OFF -->
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<key>false</key>
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<dict>
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<!-- compilation options -->
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<key>Project</key>
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<dict>
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<key>SharedSettings</key>
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<dict>
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<key>NETWORK_RELEASE</key>
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<string></string>
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<key>NETWORK_DEBUG</key>
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<string></string>
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</dict>
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</dict>
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<!-- content definition -->
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<key>Definitions</key>
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<dict>
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<key>main.cpp:network:include</key>
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<string></string>
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<!-- no content example for network -->
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</dict>
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</dict>
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</dict>
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</dict>
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</array>
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<!-- ################################################################# Nodes -->
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<key>Nodes</key>
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<array>
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<string>main.cpp:system:include</string>
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<string>main.cpp:window:include</string>
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<string>main.cpp:graphics:include</string>
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<string>main.cpp:audio:include</string>
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<string>main.cpp:network:include</string>
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<string>main.cpp:resources_comment</string>
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<string>main.cpp:main:window:content</string>
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<string>main.cpp:main:graphics_init_window</string>
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<string>main.cpp:main:image_init</string>
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<string>main.cpp:main:image_load</string>
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<string>main.cpp:main:image_finalize</string>
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<string>main.cpp:main:text_init</string>
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<string>main.cpp:main:text_load</string>
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<string>main.cpp:main:text_finalize</string>
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<string>main.cpp:main:audio:content</string>
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<string>main.cpp:main:audio_loop</string>
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<string>main.cpp:main:event_loop</string>
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<string>main.cpp:main:graphics_display</string>
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<string>main.cpp:main:display</string>
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</array>
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|
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<!-- ########################################################### Definitions -->
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<key>Definitions</key>
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<dict>
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<!-- main function -->
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<key>*:main</key>
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<dict>
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<key>Beginning</key>
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<string>
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int main (int argc, const char * argv[])
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{</string>
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<key>End</key>
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<string>
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return EXIT_SUCCESS;
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}</string>
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<key>Indent</key>
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<integer>1</integer>
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</dict>
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<key>main.cpp:system:include</key>
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<string>#include <SFML/System.hpp></string>
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<key>main.cpp:main:event_loop</key>
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<string>
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// Start the game loop
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while (window.IsOpened())
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{
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// Process events
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sf::Event event;
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while (window.PollEvent(event))
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{
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// Close window : exit
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if (event.Type == sf::Event::Closed)
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window.Close();
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// Escape pressed : exit
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if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Key::Escape)
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window.Close();
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}
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</string>
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<key>main.cpp:main:display</key>
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<string>
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// Update the window
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window.Display();
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}
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</string>
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<key>main.cpp:resources_comment</key>
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<string>
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/* Resources :
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* ===========
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*
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* In order to load the resources like cute_image.png, you have to set up
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* your target scheme :
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*
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* - Select "Edit Scheme…" in the "Product" menu;
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* - Check the box "use custom working directory";
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* - Fill the text field with the folder path containing your resources;
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* (e.g. your project folder)
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* - Click OK.
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*/
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</string>
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<key>main.cpp:main:audio_loop</key>
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<string>while (music.GetStatus() == sf::Music::Playing) {
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sf::Sleep(100);
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}</string>
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</dict>
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|
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|
|
<!-- ###################################################### Project Settings -->
|
|
<key>Project</key>
|
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<dict>
|
|
<!-- *************************************************** Basic stuff -->
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|
<key>Name</key>
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<string>___PACKAGENAME___</string>
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|
|
<!-- *********************************************** Shared Settings -->
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<key>SharedSettings</key>
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<dict>
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<key>PRODUCT_NAME</key>
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<string>$(TARGET_NAME)</string>
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<key>SYSTEM_RELEASE</key>
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<string>-lsfml-system</string>
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<key>SYSTEM_DEBUG</key>
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<string>-lsfml-system-d</string>
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<key>HEADER_SEARCH_PATHS</key>
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<string>$(HEADER_SEARCH_PATHS) /usr/local/include/</string>
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</dict>
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|
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<key>Configurations</key>
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<dict>
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|
<!-- ***************************************************** Debug -->
|
|
<key>Debug</key>
|
|
<dict>
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|
<key>OTHER_LDFLAGS</key>
|
|
<string>$(OTHER_LDFLAGS) $(SYSTEM_DEBUG) $(WINDOW_DEBUG) $(GRAPHICS_DEBUG) $(AUDIO_DEBUG) $(NETWORK_DEBUG)</string>
|
|
</dict>
|
|
|
|
|
|
<!-- *************************************************** Release -->
|
|
<key>Release</key>
|
|
<dict>
|
|
<key>OTHER_LDFLAGS</key>
|
|
<string>$(OTHER_LDFLAGS) $(SYSTEM_RELEASE) $(WINDOW_RELEASE) $(GRAPHICS_RELEASE) $(AUDIO_RELEASE) $(NETWORK_RELEASE)</string>
|
|
</dict>
|
|
</dict>
|
|
</dict>
|
|
</dict>
|
|
</plist>
|