SFML/include/SFML/Graphics/Rect.hpp
2009-07-11 22:17:24 +00:00

158 lines
5.6 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_RECT_HPP
#define SFML_RECT_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Vector2.hpp>
#include <algorithm>
namespace sf
{
////////////////////////////////////////////////////////////
/// Rect is an utility class for manipulating rectangles.
/// Template parameter defines the type of coordinates (integer, float, ...)
////////////////////////////////////////////////////////////
template <typename T>
class Rect
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
Rect();
////////////////////////////////////////////////////////////
/// Construct the rectangle from its coordinates
///
/// \param left : Left coordinate of the rectangle
/// \param top : Top coordinate of the rectangle
/// \param right : Right coordinate of the rectangle
/// \param bottom : Bottom coordinate of the rectangle
///
////////////////////////////////////////////////////////////
Rect(T left, T top, T right, T bottom);
////////////////////////////////////////////////////////////
/// Get the size of the rectangle
///
/// \return Size of rectangle
///
////////////////////////////////////////////////////////////
Vector2<T> GetSize() const;
////////////////////////////////////////////////////////////
/// Get the center of the rectangle
///
/// \return Center of rectangle
///
////////////////////////////////////////////////////////////
Vector2<T> GetCenter() const;
////////////////////////////////////////////////////////////
/// Move the whole rectangle by the given offset
///
/// \param offsetX : Horizontal offset
/// \param offsetY : Vertical offset
///
////////////////////////////////////////////////////////////
void Offset(T offsetX, T offsetY);
////////////////////////////////////////////////////////////
/// Move the whole rectangle by the given offset
///
/// \param offset : Offset to apply to the current position
///
////////////////////////////////////////////////////////////
void Offset(const Vector2<T>& offset);
////////////////////////////////////////////////////////////
/// Check if a point is inside the rectangle's area
///
/// \param x : X coordinate of the point to test
/// \param y : Y coordinate of the point to test
///
/// \return True if the point is inside
///
////////////////////////////////////////////////////////////
bool Contains(T x, T y) const;
////////////////////////////////////////////////////////////
/// Check if a point is inside the rectangle's area
///
/// \param point : Point to test
///
/// \return True if the point is inside
///
////////////////////////////////////////////////////////////
bool Contains(const Vector2<T>& point) const;
////////////////////////////////////////////////////////////
/// Check intersection between two rectangles
///
/// \param rectangle : Rectangle to test
///
/// \return True if rectangles overlap
///
////////////////////////////////////////////////////////////
bool Intersects(const Rect<T>& rectangle) const;
////////////////////////////////////////////////////////////
/// Check intersection between two rectangles and return the
/// resulting rectangle
///
/// \param rectangle : Rectangle to test
/// \param intersection : Rectangle to be filled with the intersection of both rectangles
///
/// \return True if rectangles overlap
///
////////////////////////////////////////////////////////////
bool Intersects(const Rect<T>& rectangle, Rect<T>& intersection) const;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
T Left; ///< Left coordinate of the rectangle
T Top; ///< Top coordinate of the rectangle
T Right; ///< Right coordinate of the rectangle
T Bottom; ///< Bottom coordinate of the rectangle
};
#include <SFML/Graphics/Rect.inl>
// Define the most common types
typedef Rect<int> IntRect;
typedef Rect<float> FloatRect;
} // namespace sf
#endif // SFML_RECT_HPP