SFML/cmake/Config.cmake
Chris Thrasher ddfb7f6cb0 Use modern name for macOS
In a few places I left references to the old name where appropriate.
There are also many CMake references to "OSX" that we have to keep
using since CMake does not offer alternative names for those variables
and target properties.
2023-07-24 21:25:26 -06:00

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CMake
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# detect the OS
if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
set(SFML_OS_WINDOWS 1)
# don't use the OpenGL ES implementation on Windows
set(OPENGL_ES 0)
# detect the architecture (note: this test won't work for cross-compilation)
include(CheckTypeSize)
check_type_size(void* SIZEOF_VOID_PTR)
if(${SIZEOF_VOID_PTR} STREQUAL "4")
set(ARCH_32BITS 1)
elseif(${SIZEOF_VOID_PTR} STREQUAL "8")
set(ARCH_64BITS 1)
else()
message(FATAL_ERROR "Unsupported architecture")
return()
endif()
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(SFML_OS_UNIX 1)
if(ANDROID)
set(SFML_OS_ANDROID 1)
# use the OpenGL ES implementation on Android
set(OPENGL_ES 1)
else()
set(SFML_OS_LINUX 1)
# don't use the OpenGL ES implementation on Linux
set(OPENGL_ES 0)
endif()
elseif(CMAKE_SYSTEM_NAME MATCHES "^k?FreeBSD$")
set(SFML_OS_FREEBSD 1)
# don't use the OpenGL ES implementation on FreeBSD
set(OPENGL_ES 0)
elseif(CMAKE_SYSTEM_NAME MATCHES "^OpenBSD$")
set(SFML_OS_OPENBSD 1)
# don't use the OpenGL ES implementation on OpenBSD
set(OPENGL_ES 0)
elseif(CMAKE_SYSTEM_NAME MATCHES "^NetBSD$")
set(SFML_OS_NETBSD 1)
# don't use the OpenGL ES implementation on NetBSD
set(OPENGL_ES 0)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "iOS")
set(SFML_OS_IOS 1)
# As we want to find packages in our extlibs folder too
# we need to tell CMake we want to search there instead
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# use the OpenGL ES implementation on iOS
set(OPENGL_ES 1)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
set(SFML_OS_MACOS 1)
# don't use the OpenGL ES implementation on macOS
set(OPENGL_ES 0)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Android")
set(SFML_OS_ANDROID 1)
# use the OpenGL ES implementation on Android
set(OPENGL_ES 1)
# comparing CMAKE_SYSTEM_NAME with "CYGWIN" generates a false warning depending on the CMake version
# let's avoid it so the actual error is more visible
elseif(${CYGWIN})
message(FATAL_ERROR "Unfortunately SFML doesn't support Cygwin's 'hybrid' status between both Windows and Linux derivatives.\nIf you insist on using the GCC, please use a standalone build of MinGW without the Cygwin environment instead.")
else()
message(FATAL_ERROR "Unsupported operating system or environment")
return()
endif()
# set pkgconfig install directory
# this could be e.g. macports on mac or msys2 on windows etc.
set(SFML_PKGCONFIG_DIR "/${CMAKE_INSTALL_LIBDIR}/pkgconfig")
if(SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
set(SFML_PKGCONFIG_DIR "/libdata/pkgconfig")
endif()
# detect the compiler
# Note: The detection is order is important because:
# - Visual Studio can both use MSVC and Clang
# - GNUCXX can still be set on macOS when using Clang
if(MSVC)
set(SFML_COMPILER_MSVC 1)
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(SFML_COMPILER_CLANG_CL 1)
endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(SFML_COMPILER_CLANG 1)
elseif(CMAKE_COMPILER_IS_GNUCXX)
set(SFML_COMPILER_GCC 1)
execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE GCC_COMPILER_VERSION)
string(REGEX MATCHALL ".*(tdm[64]*-[1-9]).*" SFML_COMPILER_GCC_TDM "${GCC_COMPILER_VERSION}")
else()
message(WARNING "Unrecognized compiler: ${CMAKE_CXX_COMPILER_ID}. Use at your own risk.")
endif()