SFML/samples/sockets/TCP.cpp

94 lines
2.9 KiB
C++

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Network.hpp>
#include <iostream>
////////////////////////////////////////////////////////////
/// Create a client and connect it to a running server
///
////////////////////////////////////////////////////////////
void DoClientTCP(unsigned short Port)
{
// Ask for server address
sf::IPAddress ServerAddress;
do
{
std::cout << "Type address or name of the server to connect to : ";
std::cin >> ServerAddress;
}
while (!ServerAddress.IsValid());
// Create a TCP socket for communicating with server
sf::SocketTCP Client;
// Connect to the specified server
if (Client.Connect(Port, ServerAddress) != sf::Socket::Done)
return;
std::cout << "Connected to server " << ServerAddress << std::endl;
// Receive a message from the client
char Message[128];
std::size_t Received;
if (Client.Receive(Message, sizeof(Message), Received) != sf::Socket::Done)
return;
// Show it
std::cout << "Message received from server : \"" << Message << "\"" << std::endl;
// Define a message to send back to the server
char ToSend[] = "Hi, I'm a client !";
// Send the message
if (Client.Send(ToSend, sizeof(ToSend)) != sf::Socket::Done)
return;
std::cout << "Message sent to server : \"" << ToSend << "\"" << std::endl;
// Close the socket when we're done
Client.Close();
}
////////////////////////////////////////////////////////////
/// Launch a server and wait for incoming connections
///
////////////////////////////////////////////////////////////
void DoServerTCP(unsigned short Port)
{
// Create a TCP socket for communicating with clients
sf::SocketTCP Server;
// Listen to a port for incoming connections
if (!Server.Listen(Port))
return;
std::cout << "Server is listening to port " << Port << ", waiting for connections... " << std::endl;
// Wait for a connection
sf::IPAddress ClientAddress;
sf::SocketTCP Client;
if (Server.Accept(Client, &ClientAddress) != sf::Socket::Done)
return;
std::cout << "Client connected : " << ClientAddress << std::endl;
// Send a message to the client
char ToSend[] = "Hi, I'm the server";
if (Client.Send(ToSend, sizeof(ToSend)) != sf::Socket::Done)
return;
std::cout << "Message sent to the client : \"" << ToSend << "\"" << std::endl;
// Receive a message back from the client
char Message[128];
std::size_t Received;
if (Client.Receive(Message, sizeof(Message), Received) != sf::Socket::Done)
return;
// Show the message
std::cout << "Message received from the client : \"" << Message << "\"" << std::endl;
// Close the sockets when we're done
Client.Close();
Server.Close();
}