git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
136 lines
5.2 KiB
C++
136 lines
5.2 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_RENDERWINDOW_HPP
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#define SFML_RENDERWINDOW_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <SFML/Window/Window.hpp>
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#include <string>
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namespace sf
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{
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class Drawable;
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////////////////////////////////////////////////////////////
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/// Simple wrapper for sf::Window that allows easy
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/// 2D rendering
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////////////////////////////////////////////////////////////
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class SFML_API RenderWindow : public Window, public RenderTarget
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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////////////////////////////////////////////////////////////
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RenderWindow();
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////////////////////////////////////////////////////////////
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/// Construct the window
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///
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/// \param Mode : Video mode to use
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/// \param Title : Title of the window
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/// \param WindowStyle : Window style (Resize | Close by default)
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/// \param Params : Creation parameters (see default constructor for default values)
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///
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////////////////////////////////////////////////////////////
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RenderWindow(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, const WindowSettings& Params = WindowSettings());
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////////////////////////////////////////////////////////////
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/// Construct the window from an existing control
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///
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/// \param Handle : Platform-specific handle of the control
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/// \param Params : Creation parameters (see default constructor for default values)
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///
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////////////////////////////////////////////////////////////
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RenderWindow(WindowHandle Handle, const WindowSettings& Params = WindowSettings());
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////////////////////////////////////////////////////////////
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/// Destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~RenderWindow();
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////////////////////////////////////////////////////////////
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/// Get the width of the rendering region of the window
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///
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/// \return Width in pixels
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetWidth() const;
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////////////////////////////////////////////////////////////
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/// Get the height of the rendering region of the window
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///
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/// \return Height in pixels
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetHeight() const;
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////////////////////////////////////////////////////////////
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/// Save the content of the window to an image
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///
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/// \return Image instance containing the contents of the screen
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///
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////////////////////////////////////////////////////////////
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Image Capture() const;
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////////////////////////////////////////////////////////////
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/// Convert a point in window coordinates into view coordinates
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///
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/// \param WindowX : X coordinate of the point to convert, relative to the window
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/// \param WindowY : Y coordinate of the point to convert, relative to the window
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/// \param TargetView : Target view to convert the point to (NULL by default -- uses the current view)
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///
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/// \return Converted point
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///
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////////////////////////////////////////////////////////////
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sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View* TargetView = NULL) const;
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private :
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////////////////////////////////////////////////////////////
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/// /see Window::OnCreate
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///
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////////////////////////////////////////////////////////////
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virtual void OnCreate();
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////////////////////////////////////////////////////////////
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/// /see RenderTarget::Activate
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///
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////////////////////////////////////////////////////////////
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virtual bool Activate(bool Active);
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};
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} // namespace sf
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#endif // SFML_RENDERWINDOW_HPP
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