SFML/include/SFML/Graphics/RenderWindow.hpp

136 lines
5.2 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_RENDERWINDOW_HPP
#define SFML_RENDERWINDOW_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/RenderTarget.hpp>
#include <SFML/Window/Window.hpp>
#include <string>
namespace sf
{
class Drawable;
////////////////////////////////////////////////////////////
/// Simple wrapper for sf::Window that allows easy
/// 2D rendering
////////////////////////////////////////////////////////////
class SFML_API RenderWindow : public Window, public RenderTarget
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
RenderWindow();
////////////////////////////////////////////////////////////
/// Construct the window
///
/// \param Mode : Video mode to use
/// \param Title : Title of the window
/// \param WindowStyle : Window style (Resize | Close by default)
/// \param Params : Creation parameters (see default constructor for default values)
///
////////////////////////////////////////////////////////////
RenderWindow(VideoMode Mode, const std::string& Title, unsigned long WindowStyle = Style::Resize | Style::Close, const WindowSettings& Params = WindowSettings());
////////////////////////////////////////////////////////////
/// Construct the window from an existing control
///
/// \param Handle : Platform-specific handle of the control
/// \param Params : Creation parameters (see default constructor for default values)
///
////////////////////////////////////////////////////////////
RenderWindow(WindowHandle Handle, const WindowSettings& Params = WindowSettings());
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
virtual ~RenderWindow();
////////////////////////////////////////////////////////////
/// Get the width of the rendering region of the window
///
/// \return Width in pixels
///
////////////////////////////////////////////////////////////
virtual unsigned int GetWidth() const;
////////////////////////////////////////////////////////////
/// Get the height of the rendering region of the window
///
/// \return Height in pixels
///
////////////////////////////////////////////////////////////
virtual unsigned int GetHeight() const;
////////////////////////////////////////////////////////////
/// Save the content of the window to an image
///
/// \return Image instance containing the contents of the screen
///
////////////////////////////////////////////////////////////
Image Capture() const;
////////////////////////////////////////////////////////////
/// Convert a point in window coordinates into view coordinates
///
/// \param WindowX : X coordinate of the point to convert, relative to the window
/// \param WindowY : Y coordinate of the point to convert, relative to the window
/// \param TargetView : Target view to convert the point to (NULL by default -- uses the current view)
///
/// \return Converted point
///
////////////////////////////////////////////////////////////
sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View* TargetView = NULL) const;
private :
////////////////////////////////////////////////////////////
/// /see Window::OnCreate
///
////////////////////////////////////////////////////////////
virtual void OnCreate();
////////////////////////////////////////////////////////////
/// /see RenderTarget::Activate
///
////////////////////////////////////////////////////////////
virtual bool Activate(bool Active);
};
} // namespace sf
#endif // SFML_RENDERWINDOW_HPP