SFML/include/SFML/System/Clock.hpp

75 lines
2.4 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_CLOCK_HPP
#define SFML_CLOCK_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
/// Clock is an utility class for manipulating time
////////////////////////////////////////////////////////////
class SFML_API Clock
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
Clock();
////////////////////////////////////////////////////////////
/// Get the time elapsed since last reset
///
/// \return Time elapsed, in seconds
///
////////////////////////////////////////////////////////////
float GetElapsedTime() const;
////////////////////////////////////////////////////////////
/// Restart the timer
///
////////////////////////////////////////////////////////////
void Reset();
private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
double myStartTime; ///< Time of last reset
};
} // namespace sf
#endif // SFML_CLOCK_HPP