SFML/bindings/d/import/dsfml/network/ipaddress.d
LaurentGom 0e2297af28 Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c
Renamed the DSFML directory to d
--> bindings must now be updated to match the new organization!

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
2010-11-09 17:13:17 +00:00

148 lines
3.6 KiB
D

/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.network.ipaddress;
import dsfml.system.common;
import dsfml.system.stringutil;
/**
* IPAddress provides easy manipulation of IP v4 addresses
*/
struct IPAddress
{
byte[16] Address;
/**
* Construct the address from a string
*
* Params:
* address = IP address ("xxx.xxx.xxx.xxx") or network name
*
*/
static opCall(string address)
{
return sfIpAddress_FromString(toStringz(address));
}
/**
* Construct the address from 4 bytes
*
* Params:
* byte0 = First byte of the address
* byte1 = Second byte of the address
* byte2 = Third byte of the address
* byte3 = Fourth byte of the address
*
*/
static opCall(ubyte byte0, ubyte byte1, ubyte byte2, ubyte byte3)
{
return sfIpAddress_FromBytes(byte0, byte1, byte2, byte3);
}
/**
* Construct the address from a 32 bits integer
*
* Params:
* address = 4 bytes of the address packed into a 32 bits integer
*
*/
static opCall(uint address)
{
return sfIpAddress_FromInteger(address);
}
/**
* Get the empty/invalid address
*
* Returns:
* Empty object that represents invalid addresses
*/
static IPAddress None()
{
return sfIpAddress_None();
}
@property
{
/**
* Get the computer's local IP address (from the LAN point of view)
*
* Returns:
* Local IP address
*
*/
static IPAddress localAddress()
{
return sfIpAddress_GetLocalAddress();
}
/**
* Get the computer's public IP address (from the web point of view).
* The only way to get a public address is to ask it to a
* distant website ; as a consequence, this function may be
* very slow -- use it as few as possible !
*
* Returns:
* Public IP address
*
*/
static IPAddress publicAddress()
{
return sfIpAddress_GetPublicAddress();
}
/**
* Local host address (to connect to the same computer).
*/
static IPAddress localHost()
{
return sfIpAddress_LocalHost();
}
}
const bool opEquals(ref const(IPAddress) other)
{
return Address == other.Address;
}
}
private:
static extern(C)
{
IPAddress function(cchar*) sfIpAddress_FromString;
IPAddress function(ubyte, ubyte, ubyte, ubyte)sfIpAddress_FromBytes;
IPAddress function(uint) sfIpAddress_FromInteger;
IPAddress function() sfIpAddress_None;
IPAddress function() sfIpAddress_GetLocalAddress;
IPAddress function() sfIpAddress_GetPublicAddress;
IPAddress function() sfIpAddress_LocalHost;
}
mixin(loadFromSharedLib2("csfml-network", "sfIpAddress",
"FromBytes", "FromString", "FromInteger", "GetLocalAddress", "GetPublicAddress", "None", "LocalHost"));