SFML/DSFML/import/dsfml/window/event.d
trass3r be3741de5b + RenderImage
+ RenderWindow.flush()
+ View.reset()
+ Window.waitEvent()
* moved TextStyle to module text
* Sprite was strangefully missing base constructor call
* changed Rect to be a struct instead of a class

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1335 4e206d99-4929-0410-ac5d-dfc041789085
2010-01-07 18:07:22 +00:00

331 lines
6.4 KiB
D

/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.window.event;
/**
* Definition of key codes for keyboard events
*
* $(B Possibles values:)$(BR)
* Except letters and numbers, you can use :$(BR)
* * LCONTROL, LSHIFT, LALT, LSYSTEM, RCONTROL, RSHIFT, RALT, RSYSTEM.$(BR)
* * LBRACKET, RBRACKET, SEMICOLON, COMMA, PERIOD, QUOTE, SLASH, BACKSLASH, TILDE, EQUAL, DASH.$(BR)
* * SPACE, RETURN, BACK, TAB, PAGEUP, PAGEDOWN, END, HOME, INSERT, DELETE.$(BR)
* * ADD, SUBTRACT, MULTIPLY, DIVIDE, LEFT, RIGHT, UP, DOWN.$(BR)
* * NUMPAD0, NUMPAD1, NUMPAD2, NUMPAD3, NUMPAD4, NUMPAD5, NUMPAD6, NUMPAD7, NUMPAD8, NUMPAD9.$(BR)
* * F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15.$(BR)
*/
enum KeyCode
{
A = 'a',
B = 'b',
C = 'c',
D = 'd',
E = 'e',
F = 'f',
G = 'g',
H = 'h',
I = 'i',
J = 'j',
K = 'k',
L = 'l',
M = 'm',
N = 'n',
O = 'o',
P = 'p',
Q = 'q',
R = 'r',
S = 's',
T = 't',
U = 'u',
V = 'v',
W = 'w',
X = 'x',
Y = 'y',
Z = 'z',
NUM0 = '0',
NUM1 = '1',
NUM2 = '2',
NUM3 = '3',
NUM4 = '4',
NUM5 = '5',
NUM6 = '6',
NUM7 = '7',
NUM8 = '8',
NUM9 = '9',
ESCAPE = 256,
LCONTROL,
LSHIFT,
LALT,
LSYSTEM,
RCONTROL,
RSHIFT,
RALT,
RSYSTEM,
MENU,
LBRACKET,
RBRACKET,
SEMICOLON,
COMMA,
PERIOD,
QUOTE,
SLASH,
BACKSLASH,
TILDE,
EQUAL,
DASH,
SPACE,
RETURN,
BACK,
TAB,
PAGEUP,
PAGEDOWN,
END,
HOME,
INSERT,
DELETE,
ADD,
SUBTRACT,
MULTIPLY,
DIVIDE,
LEFT,
RIGHT,
UP,
DOWN,
NUMPAD0,
NUMPAD1,
NUMPAD2,
NUMPAD3,
NUMPAD4,
NUMPAD5,
NUMPAD6,
NUMPAD7,
NUMPAD8,
NUMPAD9,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
PAUSE,
}
/**
* Definition of button codes for mouse events
*/
enum MouseButtons
{
LEFT, ///
RIGHT, ///
MIDDLE, ///
XBUTTON1, ///
XBUTTON2 ///
}
/**
* Definition of joystick axis for joystick events
*/
enum JoyAxis
{
AXISX, ///
AXISY, ///
AXISZ, ///
AXISR, ///
AXISU, ///
AXISV, ///
AXISPOV ///
}
/**
* Event defines a system event and its parameters
*/
align(1) struct Event
{
enum EventType
{
CLOSED,
RESIZED,
LOSTFOCUS,
GAINEDFOCUS,
TEXTENTERED,
KEYPRESSED,
KEYRELEASED,
MOUSEWHEELMOVED,
MOUSEBUTTONPRESSED,
MOUSEBUTTONRELEASED,
MOUSEMOVED,
MOUSEENTERED,
MOUSELEFT,
JOYBUTTONPRESSED,
JOYBUTTONRELEASED,
JOYMOVED
}
/**
* Enumeration of the different types of events. Accessing a value of another event that the one received (e.g. Event.Size.Width when receiving an KEYPRESSED event) will result in undefined behavior.
* $(UL
* $(LI CLOSED)
* $(LI LOSTFOCUS)
* $(LI GAINEDFOCUS)
* $(LI RESIZED
* $(UL
* $(LI Event.Size.Width : new Width, in pixels.)
* $(LI Event.Size.Height : new height, in pixels.)
* )
* )
* $(LI TEXTENTERED
* $(UL
* $(LI Event.Text.Unicode : dchar entered.)
* )
* )
* $(LI KEYPRESSED, KEYRELEASED
* $(UL
* $(LI Event.Key.Code : Key code of the key.)
* $(LI Event.Key.Alt : Alt pressed ?)
* $(LI Event.Key.Control : Control pressed ?)
* $(LI Event.Key.Shift : Shift pressed ?)
* )
* )
* $(LI MOUSEWHEELMOVED
* $(UL
* $(LI Event.MouseWheel.Delta : Wheel move (positive if forward, negative else.) )
* )
* )
* $(LI MOUSEBUTTONPRESSED, MOUSEBUTTONRELEASED
* $(UL
* $(LI Event.MouseButton.Button : Mouse button pressed.)
* $(LI Event.MouseButton.X : Cursor X position.)
* $(LI Event.MouseButton.Y : Cursor X position.)
* )
* )
* $(LI MOUSEMOVED
* $(UL
* $(LI Event.MouseMove.X : Cursor X position. Local coordinates.)
* $(LI Event.MouseMove.Y : Cursor Y position. Local coordinates.)
* )
* )
* $(LI MOUSEENTERED)
* $(LI MOUSELEFT)
* $(LI JOYBUTTONPRESSED, JOYBUTTONRELEASED
* $(UL
* $(LI Event.JoyButton.JoystickId : Id of the joystick.)
* $(LI Event.JoyButton.Button : Joystick button pressed.)
* )
* )
* $(LI JOYMOVED
* $(UL
* $(LI Event.JoyMove.JoystickId : Id of the joystick.)
* $(LI Event.JoyMove.Axis : Moved axis.)
* $(LI Event.JoyMove.Position : Actual position of the axis [-100, 100], except for POV [0, 360].)
* )
* )
* )
*/
EventType Type;
union
{
struct SText
{
dchar Unicode;
}
SText Text;
struct SKey
{
KeyCode Code;
bool Alt;
byte[3] Filler1;
bool Control;
byte[3] Filler2;
bool Shift;
byte[3] Filler3;
}
SKey Key;
struct SMouseMove
{
int X;
int Y;
}
SMouseMove MouseMove;
struct SMouseButton
{
MouseButtons Button;
int X;
int Y;
}
SMouseButton MouseButton;
struct SMouseWheel
{
int Delta;
}
SMouseWheel MouseWheel;
struct SJoyMove
{
uint JoystickId;
JoyAxis Axis;
float Position;
}
SJoyMove JoyMove;
struct SJoyButton
{
uint JoystickId;
uint Button;
}
SJoyButton JoyButton;
struct SSize
{
uint Width;
uint Height;
}
SSize Size;
}
}