git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
98 lines
3.3 KiB
C++
98 lines
3.3 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// Add a socket to watch
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////////////////////////////////////////////////////////////
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template <typename Type>
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void Selector<Type>::Add(Type Socket)
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{
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if (Socket.IsValid())
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{
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SelectorBase::Add(Socket.mySocket);
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mySockets[Socket.mySocket] = Socket;
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}
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}
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////////////////////////////////////////////////////////////
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/// Remove a socket
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////////////////////////////////////////////////////////////
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template <typename Type>
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void Selector<Type>::Remove(Type Socket)
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{
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typename SocketTable::iterator It = mySockets.find(Socket.mySocket);
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if (It != mySockets.end())
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{
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SelectorBase::Remove(Socket.mySocket);
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mySockets.erase(It);
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}
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}
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////////////////////////////////////////////////////////////
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/// Remove all sockets
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////////////////////////////////////////////////////////////
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template <typename Type>
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void Selector<Type>::Clear()
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{
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SelectorBase::Clear();
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mySockets.clear();
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}
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////////////////////////////////////////////////////////////
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/// Wait and collect sockets which are ready for reading.
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/// This functions will return either when at least one socket
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/// is ready, or when the given time is out
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////////////////////////////////////////////////////////////
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template <typename Type>
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unsigned int Selector<Type>::Wait(float Timeout)
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{
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// No socket in the selector : return 0
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if (mySockets.empty())
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return 0;
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return SelectorBase::Wait(Timeout);
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}
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////////////////////////////////////////////////////////////
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/// After a call to Wait(), get the Index-th socket which is
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/// ready for reading. The total number of sockets ready
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/// is the integer returned by the previous call to Wait()
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////////////////////////////////////////////////////////////
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template <typename Type>
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Type Selector<Type>::GetSocketReady(unsigned int Index)
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{
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SocketHelper::SocketType Socket = SelectorBase::GetSocketReady(Index);
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typename SocketTable::const_iterator It = mySockets.find(Socket);
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if (It != mySockets.end())
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return It->second;
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else
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return Type(Socket);
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}
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