Added the sf::String class to replace (and enhance) sf::Unicode::Text FS#138 - Rename sf::String to sf::Text git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1286 4e206d99-4929-0410-ac5d-dfc041789085
145 lines
5.5 KiB
C++
145 lines
5.5 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_FONT_HPP
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#define SFML_FONT_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Resource.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/Graphics/Glyph.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <map>
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#include <string>
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namespace sf
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{
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namespace priv
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{
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class FontLoader;
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}
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////////////////////////////////////////////////////////////
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/// Font is the low-level class for loading and
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/// manipulating character fonts. This class is meant to
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/// be used by sf::Text
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////////////////////////////////////////////////////////////
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class SFML_API Font : public Resource<Font>
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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////////////////////////////////////////////////////////////
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Font();
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////////////////////////////////////////////////////////////
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/// Load the font from a file
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///
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/// \param filename : Font file to load
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/// \param charSize : Size of characters in bitmap - the bigger, the higher quality
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/// \param charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters)
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///
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/// \return True if loading was successful
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///
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////////////////////////////////////////////////////////////
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bool LoadFromFile(const std::string& filename, unsigned int charSize = 30, String charset = ourDefaultCharset);
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////////////////////////////////////////////////////////////
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/// Load the font from a file in memory
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///
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/// \param data : Pointer to the data to load
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/// \param sizeInBytes : Size of the data, in bytes
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/// \param charSize : Size of characters in bitmap - the bigger, the higher quality
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/// \param charset : Characters set to generate (by default, contains the ISO-8859-1 printable characters)
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///
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/// \return True if loading was successful
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///
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////////////////////////////////////////////////////////////
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bool LoadFromMemory(const char* data, std::size_t sizeInBytes, unsigned int charSize = 30, String charset = ourDefaultCharset);
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////////////////////////////////////////////////////////////
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/// Get the base size of characters in the font;
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/// All glyphs dimensions are based on this value
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///
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/// \return Base size of characters
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///
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////////////////////////////////////////////////////////////
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unsigned int GetCharacterSize() const;
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////////////////////////////////////////////////////////////
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/// Get the description of a glyph (character)
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/// given by its unicode value
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///
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/// \param codePoint : Unicode value of the character to get
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///
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/// \return Glyph's visual settings, or an invalid glyph if character not found
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///
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////////////////////////////////////////////////////////////
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const Glyph& GetGlyph(Uint32 codePoint) const;
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////////////////////////////////////////////////////////////
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/// Get the image containing the rendered characters (glyphs)
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///
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/// \return Image containing glyphs
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///
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////////////////////////////////////////////////////////////
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const Image& GetImage() const;
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////////////////////////////////////////////////////////////
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/// Get the SFML default built-in font (Arial)
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///
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/// \return Instance of the default font
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///
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////////////////////////////////////////////////////////////
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static const Font& GetDefaultFont();
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private :
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friend class priv::FontLoader;
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////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////
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static Uint32 ourDefaultCharset[]; ///< The default charset (all printable ISO-8859-1 characters)
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Image myTexture; ///< Texture holding the bitmap font
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unsigned int myCharSize; ///< Size of characters in the bitmap font
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std::map<Uint32, Glyph> myGlyphs; ///< Rendering settings of each character (glyph)
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};
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} // namespace sf
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#endif // SFML_FONT_HPP
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