SFML/CSFML/build/VC2005/csfml-audio.vcproj
LaurentGom d7bd00afc0 FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)
Updated the PostFx sample, renamed to Shader
Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent
Moved .def files from /build/VC200X to /src in CSFML
Minors fixes in CSFML

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
2009-11-03 09:04:40 +00:00

295 lines
6.6 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="csfml-audio"
ProjectGUID="{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
RootNamespace="csfml-audio"
Keyword="Win32Proj"
>
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<Platform
Name="Win32"
/>
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Name="Debug DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;CSFML_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
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<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
AdditionalDependencies="sfml-audio-s-d.lib sfml-system-s-d.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName)-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Audio/csfml-audio-d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
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<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
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<Tool
Name="VCFxCopTool"
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<Tool
Name="VCAppVerifierTool"
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<Tool
Name="VCWebDeploymentTool"
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<Tool
Name="VCPostBuildEventTool"
CommandLine=""
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</Configuration>
<Configuration
Name="Release DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\$(ProjectName)\$(ConfigurationName)"
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<Tool
Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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Outputs=""
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\src&quot;;&quot;$(SolutionDir)..\..\..\include&quot;;&quot;$(SolutionDir)..\..\include&quot;"
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Name="VCResourceCompilerTool"
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Name="VCPreLinkEventTool"
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Name="VCLinkerTool"
AdditionalDependencies="sfml-audio-s.lib sfml-system-s.lib"
OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Audio/csfml-audio.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
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OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
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Name="VCAppVerifierTool"
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Name="VCWebDeploymentTool"
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RelativePath="..\..\src\SFML\Audio\csfml-audio-d.def"
>
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RelativePath="..\..\src\SFML\Audio\csfml-audio.def"
>
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>
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RelativePath="..\..\src\SFML\Audio\MusicStruct.h"
>
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<File
RelativePath="..\..\src\SFML\Audio\Sound.cpp"
>
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<File
RelativePath="..\..\include\SFML\Audio\Sound.h"
>
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<File
RelativePath="..\..\src\SFML\Audio\SoundBuffer.cpp"
>
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>
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</VisualStudioProject>