7d7c4c999f
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1802 4e206d99-4929-0410-ac5d-dfc041789085
151 lines
4.8 KiB
C++
151 lines
4.8 KiB
C++
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Music.hpp"
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#include "main.hpp"
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#include <SFML/Audio/Music.hpp>
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VALUE globalMusicClass;
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/* External classes */
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extern VALUE globalSoundStreamClass;
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static VALUE Music_Free( sf::Music *anObject )
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{
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delete anObject;
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}
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/* call-seq:
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* music.openFromFile() -> true or false
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*
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* Open a music from an audio file.
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*
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* This function doesn't start playing the music (call Play() to do so). Here is a complete list of all the supported
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* audio formats: ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2,
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* caf, wve, mpc2k, rf64.
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*/
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static VALUE Music_OpenFromFile( VALUE self, VALUE aFilename )
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{
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sf::Music *object = NULL;
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Data_Get_Struct( self, sf::Music, object );
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if( object->OpenFromFile( rb_string_value_cstr( &aFilename ) ) == true )
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{
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return Qtrue;
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}
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else
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{
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return Qfalse;
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}
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}
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/* call-seq:
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* Music.new() -> music
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* Music.new( filename ) -> music
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*
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* Will create a new music instance.
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*
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* If a filename argument is specified then music#openFromFile will be called on the created instance.
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*/
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static VALUE Music_Initialize( int argc, VALUE *args, VALUE self )
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{
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if( argc > 0 )
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{
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rb_funcall2( self, rb_intern( "openFromFile" ), argc, args );
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}
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return self;
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}
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/* call-seq:
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* music.getDuration() -> float
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*
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* Get the total duration of the music.
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*/
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static VALUE Music_GetDuration( VALUE self )
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{
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sf::Music *object = NULL;
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Data_Get_Struct( self, sf::Music, object );
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return rb_float_new( object->GetDuration() );
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}
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static VALUE Music_Alloc( VALUE aKlass )
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{
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sf::Music *object = new sf::Music();
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return Data_Wrap_Struct( aKlass, 0, Music_Free, object );
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}
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void Init_Music( void )
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{
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/* SFML namespace which contains the classes of this module. */
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VALUE sfml = rb_define_module( "SFML" );
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/* Streamed music played from an audio file.
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*
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* Musics are sounds that are streamed rather than completely loaded in memory.
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*
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* This is especially useful for compressed musics that usually take hundreds of MB when they are uncompressed: by
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* streaming it instead of loading it entirely, you avoid saturating the memory and have almost no loading delay.
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*
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* Apart from that, a sf::Music has almost the same features as the sf::SoundBuffer / sf::Sound pair: you can
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* play/pause/stop it, request its parameters (channels, sample rate), change the way it is played (pitch, volume,
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* 3D position, ...), etc.
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*
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* As a sound stream, a music is played in its own thread in order not to block the rest of the program. This means
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* that you can leave the music alone after calling Play(), it will manage itself very well.
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*
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* Usage example:
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*
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* # Declare a new music
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* music = SFML::Music.new
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*
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* # Open it from an audio file
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* if music.openFromFile( "music.ogg" ) == false
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* # error...
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* end
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*
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* # Change some parameters
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* music.setPosition( 0, 1, 10 ) # change its 3D position
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* music.setPitch( 2 ) # increase the pitch
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* music.setVolume( 50 ) # reduce the volume
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* music.setLoop( true ) # make it loop
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*
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* # Play it
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* music.play()
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*/
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globalMusicClass = rb_define_class_under( sfml, "Music", globalSoundStreamClass );
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// Class methods
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//rb_define_singleton_method( globalMusicClass, "new", Music_New, -1 );
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rb_define_alloc_func( globalMusicClass, Music_Alloc );
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// Instance methods
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rb_define_method( globalMusicClass, "initialize", Music_Initialize, -1 );
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rb_define_method( globalMusicClass, "openFromFile", Music_OpenFromFile, 1 );
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rb_define_method( globalMusicClass, "getDuration", Music_GetDuration, 0 );
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// Instance Aliases
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rb_define_alias( globalMusicClass, "open_from_file", "openFromFile" );
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rb_define_alias( globalMusicClass, "openFile", "openFromFile" );
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rb_define_alias( globalMusicClass, "open_file", "openFromFile" );
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rb_define_alias( globalMusicClass, "get_duration", "getDuration" );
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rb_define_alias( globalMusicClass, "duration", "getDuration" );
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}
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