0e2297af28
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
////////////////////////////////////////////////////////////
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//
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// PySFML - Python binding for SFML (Simple and Fast Multimedia Library)
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// Copyright (C) 2007, 2008 Rémi Koenig (remi.k2620@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef __PYDRAWABLE_H
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#define __PYDRAWABLE_H
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#include <Python.h>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/RenderQueue.hpp>
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#include "RenderWindow.hpp"
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#include "RenderQueue.hpp"
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class CustomDrawable : public sf::Drawable
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{
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protected :
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virtual void Render(sf::RenderTarget& Target, sf::RenderQueue& Queue) const;
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public :
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PySfRenderWindow *RenderWindow;
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PyObject *RenderFunction;
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};
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typedef struct {
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PyObject_HEAD
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bool IsCustom;
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CustomDrawable *obj;
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} PySfDrawable;
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#endif
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