SFML/python/src/Sprite.hpp
remi-k 60e14e75b7 Improved the way rectangle are handled;
Some bug fixes.


git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1093 4e206d99-4929-0410-ac5d-dfc041789085
2009-05-21 13:52:28 +00:00

44 lines
1.4 KiB
C++

////////////////////////////////////////////////////////////
//
// PySFML - Python binding for SFML (Simple and Fast Multimedia Library)
// Copyright (C) 2007, 2008 Rémi Koenig (remi.k2620@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef __PYSPRITE_HPP
#define __PYSPRITE_HPP
#include <Python.h>
#include <SFML/Graphics/Sprite.hpp>
#include "Image.hpp"
#include "Rect.hpp"
typedef struct {
PyObject_HEAD
bool IsCustom;
sf::Sprite *obj;
PySfImage *Image;
PySfIntRect *SubRect;
} PySfSprite;
#endif