SFML/DSFML/import/dsfml/network/sockettcp.d
trass3r 8431753ba3 initial commit of DSFML2
some basic things work, much still has to be done
- made as few changes as possible to make it compile under D2
- removed system.thread, use standard threads
- lots of other changes

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1333 4e206d99-4929-0410-ac5d-dfc041789085
2010-01-06 20:25:45 +00:00

273 lines
8.8 KiB
D

/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.network.sockettcp;
import dsfml.network.ipaddress;
import dsfml.network.packet;
import dsfml.network.socketstatus;
import dsfml.system.common;
/**
* SocketTCP wraps a socket using TCP protocol to send data safely (but a bit slower)
*/
class SocketTCP : DSFMLObject
{
/**
* Default constructor
*/
this()
{
super(sfSocketTCP_Create());
m_intermediatePacket = new Packet();
}
override void dispose()
{
sfSocketTCP_Destroy(m_ptr);
}
/**
* Connect to another computer on a specified port
*
* Params:
* port = Port to use for transfers (warning : ports < 1024 are reserved)
* hostAddress = IP Address of the host to connect to
* timeout = Maximum time to wait in seconds (0 by default : no timeout)
*
* Returns:
* True if operation has been successful
*/
bool connect(ushort port, IPAddress hostAddress, float timeout = 0.f)
{
return cast(bool) !sfSocketTCP_Connect(m_ptr, port, hostAddress, timeout);
}
/**
* Listen to a specified port for incoming data or connections
*
* Params:
* port = Port to listen to
*
* Returns:
* True if operation has been successful
*/
bool listen(ushort port)
{
return cast(bool)sfSocketTCP_Listen(m_ptr, port);
}
/**
* Wait for a connection (must be listening to a port).
* This function is blocking.
*
* Params:
* connected = Socket containing the connection with the connected client
*
* Returns:
* Status code
*/
SocketStatus accept(SocketTCP connected)
{
void* temp = null;
SocketStatus ret = sfSocketTCP_Accept(m_ptr, &temp, null);
connected.m_ptr = temp;
return ret;
}
/**
* Wait for a connection (must be listening to a port).
* This function is blocking.
*
* Params:
* connected = Socket containing the connection with the connected client
* address = Pointer to an address to fill with client infos
*
* Returns:
* Status code
*/
SocketStatus accept(SocketTCP connected, out IPAddress address)
{
void* temp = null;
SocketStatus ret = sfSocketTCP_Accept(m_ptr, &temp, &address);
connected.m_ptr = temp;
return ret;
}
/**
* Send an array of bytes to the host (must be connected first)
*
* Params:
* data = array of bytes to send
*
* Returns:
* Status code
*/
SocketStatus send(byte[] data)
{
if (data && data.length > 0)
return cast(SocketStatus)sfSocketTCP_Send(m_ptr, data.ptr, data.length);
}
/**
* Receive an array of bytes from the host (must be connected first).
* This function will block until a connection was accepted
*
* Params:
* data = array to fill (make sure it is big enough)
* sizeReceived = Number of bytes received
*
* Returns:
* Status code
*
* Remarks:
* Assert if data is null or length == 0
*
*/
SocketStatus receive(byte[] data, out size_t sizeReceived)
{
if (data && data.length > 0)
return cast(SocketStatus)sfSocketTCP_Receive(m_ptr, data.ptr, data.length, &sizeReceived);
}
/**
* Send a packet of data to the host (must be connected first)
*
* Params:
* packetToSend = Packet to send
*
* Returns:
* Status code
*
*/
SocketStatus send(Packet packetToSend)
{
byte[] dataArray = packetToSend.onSend();
m_intermediatePacket.append(dataArray);
SocketStatus stat = cast(SocketStatus)sfSocketTCP_SendPacket(m_ptr, m_intermediatePacket.getNativePointer);
m_intermediatePacket.clear();
return stat;
}
/**
* Receive a packet from the host (must be connected first).
* This function will block if the socket is blocking
*
* Params:
* packetToReceive = Packet to fill with received data
*
* Returns:
* Status code
*
*/
SocketStatus receive(Packet packetToReceive)
{
SocketStatus stat = cast(SocketStatus)sfSocketTCP_ReceivePacket(m_ptr, m_intermediatePacket.getNativePointer);
packetToReceive.onReceive(m_intermediatePacket.getData);
m_intermediatePacket.clear();
return stat;
}
/**
* Check if the socket is in a valid state ; this function
* can be called any time to check if the socket is OK
*
* Returns:
* True if the socket is valid
*
*/
bool isValid()
{
return cast(bool)sfSocketTCP_IsValid(m_ptr);
}
///
bool opEquals(SocketTCP other)
{
return (other.getNativePointer == this.getNativePointer);
}
package:
this (void* ptr)
{
super(ptr);
m_intermediatePacket = new Packet();
}
private:
Packet m_intermediatePacket;
// External ====================================================================
extern (C)
{
typedef void* function() pf_sfSocketTCP_Create;
typedef void function(void*) pf_sfSocketTCP_Destroy;
typedef int function(void*, ushort, IPAddress, float) pf_sfSocketTCP_Connect;
typedef int function(void*, ushort) pf_sfSocketTCP_Listen;
typedef SocketStatus function(void*, void**, IPAddress*) pf_sfSocketTCP_Accept;
typedef SocketStatus function(void*, byte*, size_t) pf_sfSocketTCP_Send;
typedef SocketStatus function(void*, byte*, size_t, size_t*) pf_sfSocketTCP_Receive;
typedef SocketStatus function(void*, void*) pf_sfSocketTCP_SendPacket;
typedef SocketStatus function(void*, void*) pf_sfSocketTCP_ReceivePacket;
typedef int function(void*) pf_sfSocketTCP_IsValid;
static pf_sfSocketTCP_Create sfSocketTCP_Create;
static pf_sfSocketTCP_Destroy sfSocketTCP_Destroy;
static pf_sfSocketTCP_Connect sfSocketTCP_Connect;
static pf_sfSocketTCP_Listen sfSocketTCP_Listen;
static pf_sfSocketTCP_Accept sfSocketTCP_Accept;
static pf_sfSocketTCP_Send sfSocketTCP_Send;
static pf_sfSocketTCP_Receive sfSocketTCP_Receive;
static pf_sfSocketTCP_SendPacket sfSocketTCP_SendPacket;
static pf_sfSocketTCP_ReceivePacket sfSocketTCP_ReceivePacket;
static pf_sfSocketTCP_IsValid sfSocketTCP_IsValid;
}
static this()
{
debug
DllLoader dll = DllLoader.load("csfml-network-d");
else
DllLoader dll = DllLoader.load("csfml-network");
sfSocketTCP_Accept = cast(pf_sfSocketTCP_Accept)dll.getSymbol("sfSocketTCP_Accept");
sfSocketTCP_Connect = cast(pf_sfSocketTCP_Connect)dll.getSymbol("sfSocketTCP_Connect");
sfSocketTCP_Create = cast(pf_sfSocketTCP_Create)dll.getSymbol("sfSocketTCP_Create");
sfSocketTCP_Destroy = cast(pf_sfSocketTCP_Destroy)dll.getSymbol("sfSocketTCP_Destroy");
sfSocketTCP_IsValid = cast(pf_sfSocketTCP_IsValid)dll.getSymbol("sfSocketTCP_IsValid");
sfSocketTCP_Listen = cast(pf_sfSocketTCP_Listen)dll.getSymbol("sfSocketTCP_Listen");
sfSocketTCP_Receive = cast(pf_sfSocketTCP_Receive)dll.getSymbol("sfSocketTCP_Receive");
sfSocketTCP_ReceivePacket = cast(pf_sfSocketTCP_ReceivePacket)dll.getSymbol("sfSocketTCP_ReceivePacket");
sfSocketTCP_Send = cast(pf_sfSocketTCP_Send)dll.getSymbol("sfSocketTCP_Send");
sfSocketTCP_SendPacket = cast(pf_sfSocketTCP_SendPacket)dll.getSymbol("sfSocketTCP_SendPacket");
}
}