SFML/bindings/c/include/SFML/Graphics/Rect.h
LaurentGom 0e2297af28 Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c
Renamed the DSFML directory to d
--> bindings must now be updated to match the new organization!

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
2010-11-09 17:13:17 +00:00

82 lines
2.9 KiB
C

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_RECT_H
#define SFML_RECT_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
////////////////////////////////////////////////////////////
/// sfFloatRect and sfIntRect are utility classes for
/// manipulating rectangles.
////////////////////////////////////////////////////////////
typedef struct
{
float Left;
float Top;
float Width;
float Height;
} sfFloatRect;
typedef struct
{
int Left;
int Top;
int Width;
int Height;
} sfIntRect;
////////////////////////////////////////////////////////////
/// Check if a point is inside a rectangle's area
///
/// \param rect : Rectangle to test
/// \param x : X coordinate of the point to test
/// \param y : Y coordinate of the point to test
///
/// \return sfTrue if the point is inside
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfFloatRect_Contains(const sfFloatRect* rect, float x, float y);
CSFML_API sfBool sfIntRect_Contains(const sfIntRect* rect, int x, int y);
////////////////////////////////////////////////////////////
/// Check intersection between two rectangles
///
/// \param rect1 : First rectangle to test
/// \param rect2 : Second rectangle to test
/// \param intersection : Rectangle to be filled with overlapping rect (can be NULL)
///
/// \return sfTrue if rectangles overlap
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfFloatRect_Intersects(const sfFloatRect* rect1, const sfFloatRect* rect2, sfFloatRect* intersection);
CSFML_API sfBool sfIntRect_Intersects(const sfIntRect* rect1, const sfIntRect* rect2, sfIntRect* intersection);
#endif // SFML_RECT_H