0e2297af28
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
82 lines
2.9 KiB
C
82 lines
2.9 KiB
C
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_RECT_H
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#define SFML_RECT_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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////////////////////////////////////////////////////////////
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/// sfFloatRect and sfIntRect are utility classes for
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/// manipulating rectangles.
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////////////////////////////////////////////////////////////
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typedef struct
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{
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float Left;
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float Top;
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float Width;
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float Height;
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} sfFloatRect;
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typedef struct
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{
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int Left;
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int Top;
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int Width;
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int Height;
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} sfIntRect;
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////////////////////////////////////////////////////////////
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/// Check if a point is inside a rectangle's area
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///
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/// \param rect : Rectangle to test
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/// \param x : X coordinate of the point to test
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/// \param y : Y coordinate of the point to test
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///
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/// \return sfTrue if the point is inside
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfFloatRect_Contains(const sfFloatRect* rect, float x, float y);
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CSFML_API sfBool sfIntRect_Contains(const sfIntRect* rect, int x, int y);
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////////////////////////////////////////////////////////////
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/// Check intersection between two rectangles
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///
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/// \param rect1 : First rectangle to test
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/// \param rect2 : Second rectangle to test
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/// \param intersection : Rectangle to be filled with overlapping rect (can be NULL)
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///
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/// \return sfTrue if rectangles overlap
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfFloatRect_Intersects(const sfFloatRect* rect1, const sfFloatRect* rect2, sfFloatRect* intersection);
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CSFML_API sfBool sfIntRect_Intersects(const sfIntRect* rect1, const sfIntRect* rect2, sfIntRect* intersection);
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#endif // SFML_RECT_H
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