fd3526f742
SFML convention is to only use "" includes when the header is in the same directory as the file including it. Because these test util headers are in a separate directory, it makes more sense to include them via <>.
54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
#include <GraphicsUtil.hpp>
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#include <SFML/Graphics/BlendMode.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Transform.hpp>
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#include <ostream>
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namespace sf
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{
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std::ostream& operator <<(std::ostream& os, const sf::BlendMode& blendMode)
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{
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os << "( " << blendMode.colorSrcFactor << ", " << blendMode.colorDstFactor << ", "
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<< blendMode.colorEquation << ", " << blendMode.alphaSrcFactor << ", "
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<< blendMode.alphaDstFactor << ", " << blendMode.alphaEquation << " )";
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return os;
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}
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std::ostream& operator <<(std::ostream& os, const sf::Color& color)
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{
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os << "0x" << std::hex << color.toInteger() << std::dec
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<< " (r=" << static_cast<int>(color.r)
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<< ", g=" << static_cast<int>(color.g)
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<< ", b=" << static_cast<int>(color.b)
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<< ", a=" << static_cast<int>(color.a) << ")";
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return os;
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}
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std::ostream& operator <<(std::ostream& os, const sf::Transform& transform)
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{
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const auto& matrix = transform.getMatrix();
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os << matrix[0] << ", " << matrix[4] << ", " << matrix[12] << ", ";
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os << matrix[1] << ", " << matrix[5] << ", " << matrix[13] << ", ";
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os << matrix[3] << ", " << matrix[7] << ", " << matrix[15];
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return os;
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}
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}
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bool operator==(const sf::Transform& lhs, const Approx<sf::Transform>& rhs)
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{
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return lhs.getMatrix()[0] == Approx(rhs.value.getMatrix()[0])
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&& lhs.getMatrix()[4] == Approx(rhs.value.getMatrix()[4])
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&& lhs.getMatrix()[12] == Approx(rhs.value.getMatrix()[12])
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&& lhs.getMatrix()[1] == Approx(rhs.value.getMatrix()[1])
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&& lhs.getMatrix()[5] == Approx(rhs.value.getMatrix()[5])
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&& lhs.getMatrix()[13] == Approx(rhs.value.getMatrix()[13])
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&& lhs.getMatrix()[3] == Approx(rhs.value.getMatrix()[3])
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&& lhs.getMatrix()[7] == Approx(rhs.value.getMatrix()[7])
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&& lhs.getMatrix()[15] == Approx(rhs.value.getMatrix()[15]);
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}
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