5c848f3617
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1701 4e206d99-4929-0410-ac5d-dfc041789085
670 lines
21 KiB
C++
670 lines
21 KiB
C++
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Drawable.hpp"
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#include "Vector2.hpp"
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#include "Color.hpp"
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#include "main.hpp"
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#include <SFML/Graphics/Drawable.hpp>
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VALUE globalDrawableModule;
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/* External classes */
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extern VALUE globalVector2Class;
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extern VALUE globalColorClass;
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extern VALUE globalRenderTargetInstanceClass;
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extern VALUE globalRendererClass;
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class rbDrawable : public sf::Drawable
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{
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public:
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void Init( VALUE aSelf )
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{
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myRubySelf = aSelf;
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myRenderID = rb_intern( "render" );
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}
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protected:
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VALUE myRubySelf;
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ID myRenderID;
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virtual void Render( sf::RenderTarget& aTarget, sf::Renderer& aRenderer ) const
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{
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VALUE targetWrap = Data_Wrap_Struct( globalRenderTargetInstanceClass, 0, 0, &aTarget );
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VALUE rendererWrap = Data_Wrap_Struct( globalRendererClass, 0, 0, &aRenderer );
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rb_funcall( myRubySelf, myRenderID, 2, targetWrap, rendererWrap );
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}
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};
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static void Drawable_Free( rbDrawable *object )
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{
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delete object;
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}
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/* call-seq:
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* drawable.setPosition( x, y )
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* drawable.setPosition( vector2 )
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*
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* Set the position of the object.
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*
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* This function completely overwrites the previous position. See Move to apply an offset based on the previous
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* position instead. The default position of a drawable object is (0, 0).
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*/
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static VALUE Drawable_SetPosition( int argc, VALUE *args, VALUE self )
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{
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rbDrawable *object = NULL;
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VALUE arg0 = Qnil;
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float positionX = 0.0f;
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float positionY = 0.0f;
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switch( argc )
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{
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case 1:
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arg0 = Vector2_ForceType( args[0] );
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positionX = NUM2DBL( Vector2_GetX( arg0 ) );
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positionY = NUM2DBL( Vector2_GetY( arg0 ) );
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break;
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case 2:
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positionX = NUM2DBL( args[0] );
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positionY = NUM2DBL( args[1] );
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break;
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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Data_Get_Struct( self, rbDrawable, object );
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object->SetPosition( positionX, positionY );
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return Qnil;
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}
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/* call-seq:
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* drawable.setX( x )
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*
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* Set the X position of the object.
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*/
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static VALUE Drawable_SetX( VALUE self, VALUE aX )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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object->SetX( NUM2DBL( aX ) );
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return Qnil;
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}
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/* call-seq:
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* drawable.setY( y )
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*
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* Set the Y position of the object.
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*/
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static VALUE Drawable_SetY( VALUE self, VALUE aY )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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object->SetY( NUM2DBL( aY ) );
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return Qnil;
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}
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/* call-seq:
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* drawable.setScale( x, y )
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* drawable.setScale( vector2 )
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*
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* Set the scale factors of the object.
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*
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* scale.x and scale.y must be strictly positive, otherwise they are ignored. This function completely overwrites
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* the previous scale. See Scale to add a factor based on the previous scale instead. The default scale of a drawable
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* object is (1, 1).
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*/
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static VALUE Drawable_SetScale( int argc, VALUE *args, VALUE self )
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{
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rbDrawable *object = NULL;
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VALUE arg0 = Qnil;
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float scaleX = 0.0f;
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float scaleY = 0.0f;
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switch( argc )
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{
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case 1:
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arg0 = Vector2_ForceType( args[0] );
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scaleX = NUM2DBL( Vector2_GetX( arg0 ) );
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scaleY = NUM2DBL( Vector2_GetY( arg0 ) );
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break;
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case 2:
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scaleX = NUM2DBL( args[0] );
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scaleY = NUM2DBL( args[1] );
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break;
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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Data_Get_Struct( self, rbDrawable, object );
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object->SetScale( scaleX, scaleY );
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return Qnil;
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}
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/* call-seq:
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* drawable.setScaleX( factor )
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*
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* Set the X scale factor of the object.
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*
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* factor must be strictly positive, otherwise it is ignored.
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*/
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static VALUE Drawable_SetScaleX( VALUE self, VALUE aX )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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object->SetScaleX( NUM2DBL( aX ) );
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return Qnil;
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}
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/* call-seq:
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* drawable.setScaleY( factor )
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*
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* Set the Y scale factor of the object.
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*
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* factor must be strictly positive, otherwise it is ignored.
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*/
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static VALUE Drawable_SetScaleY( VALUE self, VALUE aY )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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object->SetScaleY( NUM2DBL( aY ) );
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return Qnil;
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}
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/* call-seq:
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* drawable.setOrigin( x, y )
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* drawable.setOrigin( vector2 )
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*
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* Set the local origin of the object.
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*
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* The origin of an object defines the center point for all transformations (position, scale, rotation). The
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* coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations
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* (position, scale, rotation). The default origin of a drawable object is (0, 0).
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*/
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static VALUE Drawable_SetOrigin( int argc, VALUE *args, VALUE self )
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{
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rbDrawable *object = NULL;
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VALUE arg0 = Qnil;
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float originX = 0.0f;
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float originY = 0.0f;
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switch( argc )
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{
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case 1:
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arg0 = Vector2_ForceType( args[0] );
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originX = NUM2DBL( Vector2_GetX( arg0 ) );
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originY = NUM2DBL( Vector2_GetY( arg0 ) );
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break;
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case 2:
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originX = NUM2DBL( args[0] );
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originY = NUM2DBL( args[1] );
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break;
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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Data_Get_Struct( self, rbDrawable, object );
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object->SetOrigin( originX, originY );
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return Qnil;
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}
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/* call-seq:
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* drawable.setRotation( angle )
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*
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* Set the orientation of the object.
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*
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* This function completely overwrites the previous rotation. See Rotate to add an angle based on the previous
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* rotation instead. The default rotation of a drawable object is 0.
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*/
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static VALUE Drawable_SetRotation( VALUE self, VALUE aRotation )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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object->SetRotation( NUM2DBL( aRotation ) );
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return Qnil;
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}
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/* call-seq:
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* drawable.setColor( color )
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*
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* Set the global color of the object.
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*
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* This global color affects the entire object, and modulates (multiplies) its original pixels.
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* The default color is white.
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*/
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static VALUE Drawable_SetColor( VALUE self, VALUE aColor )
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{
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VALUE color = Color_ForceType( aColor );
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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object->SetColor( sf::Color( Color_GetR( color ), Color_GetG( color ), Color_GetB( color ), Color_GetA( color ) ) );
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return Qnil;
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}
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/* call-seq:
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* drawable.setBlendMode( mode )
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*
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* Set the blending mode of the object.
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*
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* This property defines how the pixels of an object are blended with the pixels of the render target to which it is
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* drawn. To know more about the blending modes available, see the SFML::Blend module. The default blend mode is
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* SFML::Blend::Alpha.
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*/
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static VALUE Drawable_SetBlendMode( VALUE self, VALUE aMode )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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object->SetBlendMode( static_cast<sf::Blend::Mode>( FIX2INT( aMode ) ) );
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return Qnil;
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}
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/* call-seq:
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* drawable.getPosition() -> vector2
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*
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* Get the position of the object.
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*/
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static VALUE Drawable_GetPosition( VALUE self )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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const sf::Vector2f &vector = object->GetPosition();
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( vector.x ), rb_float_new( vector.y ) );
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}
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/* call-seq:
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* drawable.getScale() -> vector2
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*
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* Get the current scale of the object.
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*/
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static VALUE Drawable_GetScale( VALUE self )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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const sf::Vector2f &vector = object->GetScale();
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( vector.x ), rb_float_new( vector.y ) );
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}
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/* call-seq:
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* drawable.getOrigin() -> vector2
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*
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* Get the local origin of the object.
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*/
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static VALUE Drawable_GetOrigin( VALUE self )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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const sf::Vector2f &vector = object->GetOrigin();
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( vector.x ), rb_float_new( vector.y ) );
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}
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/* call-seq:
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* drawable.getRotation() -> float
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*
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* Get the orientation of the object.
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*
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* The rotation is always in the range [0, 360].
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*/
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static VALUE Drawable_GetRotation( VALUE self )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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return rb_float_new( object->GetRotation() );
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}
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/* call-seq:
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* drawable.getColor() -> color
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*
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* Get the color of the object.
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*/
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static VALUE Drawable_GetColor( VALUE self )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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const sf::Color &color = object->GetColor();
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return rb_funcall( globalColorClass, rb_intern( "new" ), 4, INT2FIX( color.r ), INT2FIX( color.g ),
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INT2FIX( color.b ), INT2FIX( color.a ) );
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}
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/* call-seq:
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* drawable.getBlendMode() -> mode
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*
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* Get the blend mode of the object.
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*/
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static VALUE Drawable_GetBlendMode( VALUE self )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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return INT2FIX( object->GetBlendMode() );
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}
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/* call-seq:
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* drawable.move( x, y )
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* drawable.move( vector2 )
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*
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* Move the object by a given offset.
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*
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* This function adds to the current position of the object, unlike setPosition which overwrites it.
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*/
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static VALUE Drawable_Move( int argc, VALUE *args, VALUE self )
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{
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rbDrawable *object = NULL;
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VALUE arg0 = Qnil;
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float moveX = 0.0f;
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float moveY = 0.0f;
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switch( argc )
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{
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case 1:
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arg0 = Vector2_ForceType( args[0] );
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moveX = NUM2DBL( Vector2_GetX( arg0 ) );
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moveY = NUM2DBL( Vector2_GetY( arg0 ) );
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break;
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case 2:
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moveX = NUM2DBL( args[0] );
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moveY = NUM2DBL( args[1] );
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break;
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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Data_Get_Struct( self, rbDrawable, object );
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object->Move( moveX, moveY );
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return Qnil;
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}
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/* call-seq:
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* drawable.scale( x, y )
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* drawable.scale( vector2 )
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*
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* Scale the object.
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*
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* This function multiplies the current scale of the object, unlike setScale which overwrites it.
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*/
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static VALUE Drawable_Scale( int argc, VALUE *args, VALUE self )
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{
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rbDrawable *object = NULL;
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VALUE arg0 = Qnil;
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float scaleX = 0.0f;
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float scaleY = 0.0f;
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switch( argc )
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{
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case 1:
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arg0 = Vector2_ForceType( args[0] );
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scaleX = NUM2DBL( Vector2_GetX( arg0 ) );
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scaleY = NUM2DBL( Vector2_GetY( arg0 ) );
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break;
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case 2:
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scaleX = NUM2DBL( args[0] );
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scaleY = NUM2DBL( args[1] );
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break;
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default:
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rb_raise( rb_eArgError, "Expected 1 or 2 arguments but was given %d", argc );
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}
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Data_Get_Struct( self, rbDrawable, object );
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object->Scale( scaleX, scaleY );
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return Qnil;
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}
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/* call-seq:
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* drawable.rotate( angle )
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*
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* Rotate the object.
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*
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* This function ads to the current rotation of the object, unlike setRotation which overwrites it
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*/
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static VALUE Drawable_Rotate( VALUE self, VALUE aRotation )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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object->Rotate( NUM2DBL( aRotation ) );
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return Qnil;
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}
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/* call-seq:
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* drawable.transformToLocal( vector2 ) -> vector2
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*
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* Transform a point in object local coordinates.
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*
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* This function takes a point in global coordinates, and transforms it in coordinates local to the object. In other
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* words, it applies the inverse of all the transformations applied to the object (origin, translation, rotation
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* and scale).
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*/
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static VALUE Drawable_TransformToLocal( VALUE self, VALUE aPoint )
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{
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VALUE point = Vector2_ForceType( point );
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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sf::Vector2f newPoint = object->TransformToLocal( sf::Vector2f( NUM2DBL( Vector2_GetX( point ) ),
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NUM2DBL( Vector2_GetY( point ) ) )
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);
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( newPoint.x ), rb_float_new( newPoint.y ) );
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}
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/* call-seq:
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* drawable.transformToGlobal( vector2 ) -> vector2
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*
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* Transform a local point in global coordinates.
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*
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* This function takes a point in local coordinates, and transforms it in global coordinates. In other words, it
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* applies the same transformations that are applied to the object (origin, translation, rotation and scale).
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*/
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static VALUE Drawable_TransformToGlobal( VALUE self, VALUE aPoint )
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{
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VALUE point = Vector2_ForceType( point );
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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sf::Vector2f newPoint = object->TransformToGlobal( sf::Vector2f( NUM2DBL( Vector2_GetX( point ) ),
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NUM2DBL( Vector2_GetY( point ) ) )
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);
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, rb_float_new( newPoint.x ), rb_float_new( newPoint.y ) );
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}
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/* call-seq:
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* Rect.new() -> rect
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* Rect.new( [left, top, width, height] ) -> rect
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* Rect.new( rect ) -> rect
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* Rect.new( left, top, width, height ) -> rect
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* Rect.new( position, size ) -> rect
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*
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* Create a new rect instance.
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*/
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static VALUE Drawable_Initialize( int argc, VALUE *args, VALUE self )
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{
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rbDrawable *object = NULL;
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Data_Get_Struct( self, rbDrawable, object );
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VALUE aPosition = Qnil;
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VALUE aScale = Qnil;
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VALUE aColor = Qnil;
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int colorRed = 0;
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int colorGreen = 0;
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int colorBlue = 0;
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int colorAlpha = 0;
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switch( argc )
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{
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case 0:
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// Nothing to do
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break;
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case 4:
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aColor = Color_ForceType( args[3] );
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colorRed = FIX2INT( rb_funcall( aColor, rb_intern( "r" ), 0 ) );
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colorGreen = FIX2INT( rb_funcall( aColor, rb_intern( "g" ), 0 ) );
|
|
colorBlue = FIX2INT( rb_funcall( aColor, rb_intern( "b" ), 0 ) );
|
|
colorAlpha = FIX2INT( rb_funcall( aColor, rb_intern( "a" ), 0 ) );
|
|
object->SetColor( sf::Color( colorRed, colorGreen, colorBlue, colorAlpha ) );
|
|
case 3:
|
|
object->SetRotation( NUM2DBL( args[2] ) );
|
|
case 2:
|
|
aScale = Vector2_ForceType( args[1] );
|
|
object->SetScaleX( Vector2_GetX( aScale ) );
|
|
object->SetScaleY( Vector2_GetY( aScale ) );
|
|
case 1:
|
|
aPosition = Vector2_ForceType( args[0] );
|
|
object->SetX( Vector2_GetX( aPosition ) );
|
|
object->SetY( Vector2_GetY( aPosition ) );
|
|
break;
|
|
default:
|
|
rb_raise( rb_eArgError, "Expected 0..4 arguments but was given %d", argc );
|
|
}
|
|
return rb_call_super( argc, args );
|
|
}
|
|
|
|
static VALUE Drawable_New( int argc, VALUE *args, VALUE aKlass )
|
|
{
|
|
rbDrawable *object = new rbDrawable();
|
|
VALUE rbData = Data_Wrap_Struct( aKlass, 0, Drawable_Free, object );
|
|
object->Init( rbData );
|
|
rb_obj_call_init( rbData, argc, args );
|
|
return rbData;
|
|
}
|
|
|
|
static VALUE Drawable_Included( VALUE aModule, VALUE aBase )
|
|
{
|
|
rb_define_singleton_method( aBase, "new", Drawable_New, -1 );
|
|
return Qnil;
|
|
}
|
|
|
|
void Init_Drawable( void )
|
|
{
|
|
/* SFML namespace which contains the classes of this module. */
|
|
VALUE sfml = rb_define_module( "SFML" );
|
|
/* Abstract base class for objects that can be drawn to a render target.
|
|
*
|
|
* SFML::Drawable defines the attributes and operations that are common to all the drawable classes:
|
|
*
|
|
* - transformations (position, rotation, scale, local origin)
|
|
* - global overlay color
|
|
* - blending mode with background pixels
|
|
* - the ability to be drawn on either RenderWindow or RenderImage
|
|
*
|
|
* Please note that all these attributes are hardware accelerated, therefore they are extremely cheap to use
|
|
* (unlike older libraries that perform slow transformations on the CPU, such as rotation or scale).
|
|
*
|
|
* Usage example:
|
|
*
|
|
* # Here we'll use a SFML::Sprite to demonstrate the features of SFML::Drawable
|
|
* drawable = SFML::Sprite.new( ...whatever... )
|
|
*
|
|
* drawable.SetOrigin(10, 20) # set its origin to the local point (10, 20)
|
|
* drawable.SetPosition(100, 100) # set its position to (100, 100)
|
|
* drawable.SetRotation(45) # set its orientation to 45 degrees
|
|
* drawable.SetColor(sf::Color::Red) # set its global color to red
|
|
* drawable.SetBlendingMode(sf::Blend::Add) # set an additive blend mode
|
|
*
|
|
* window.draw( drawable ) # finally draw it (window is a SFML::RenderWindow)
|
|
*
|
|
* Deriving your own class from SFML::Drawable is possible, however you have to use the SFML::Renderer class instead of
|
|
* direct OpenGL calls, which is more limited. To create a derived drawable class, all you have to do is to override the virtual Render function.
|
|
*
|
|
* One of the main benefits of creating your own drawable class is that you can build hierarchies of drawable objects.
|
|
* Indeed, when you draw a drawable inside the Render function of another drawable, the former inherits the
|
|
* transformations and color of the latter and combines them with its own attributes. This way, you can apply global
|
|
* transformations/color to a set of drawables as if it was a single entity.
|
|
*
|
|
* Example:
|
|
*
|
|
* class MyDrawable
|
|
* include SFML::Drawable
|
|
* # ...
|
|
*
|
|
* def initialize
|
|
* @myTexture = SFML::Image.new( ...whatever... )
|
|
* @mySubSprite = SFML::Sprite.new( ...whatever... )
|
|
* end
|
|
*
|
|
* def render( target, renderer )
|
|
* # Low-level geometry rendering
|
|
* renderer.setTexture( @myTexture )
|
|
* renderer.begin( SFML::Renderer::QuadList )
|
|
* renderer.addVertex(...)
|
|
* renderer.addVertex(...)
|
|
* renderer.addVertex(...)
|
|
* renderer.addVertex(...)
|
|
* renderer.end()
|
|
*
|
|
* # High-level drawable rendering
|
|
* target.draw(@mySubSprite);
|
|
* end
|
|
* end
|
|
*
|
|
*/
|
|
globalDrawableModule = rb_define_module_under( sfml, "Drawable" );
|
|
|
|
// Class methods
|
|
rb_define_module_method( globalDrawableModule, "included", Drawable_Included, 1 );
|
|
|
|
// Instance methods
|
|
rb_define_method( globalDrawableModule, "initialize", Drawable_Initialize, -1 );
|
|
rb_define_method( globalDrawableModule, "setPosition", Drawable_SetPosition, -1 );
|
|
rb_define_method( globalDrawableModule, "setX", Drawable_SetX, 1 );
|
|
rb_define_method( globalDrawableModule, "setY", Drawable_SetY, 1 );
|
|
rb_define_method( globalDrawableModule, "setScale", Drawable_SetScale, -1 );
|
|
rb_define_method( globalDrawableModule, "setScaleX", Drawable_SetScaleX, 1 );
|
|
rb_define_method( globalDrawableModule, "setScaleY", Drawable_SetScaleY, 1 );
|
|
rb_define_method( globalDrawableModule, "setOrigin", Drawable_SetOrigin, -1 );
|
|
rb_define_method( globalDrawableModule, "setRotation", Drawable_SetRotation, 1 );
|
|
rb_define_method( globalDrawableModule, "setColor", Drawable_SetColor, 1 );
|
|
rb_define_method( globalDrawableModule, "setBlendMode", Drawable_SetBlendMode, 1 );
|
|
rb_define_method( globalDrawableModule, "getPosition", Drawable_GetPosition, 0 );
|
|
rb_define_method( globalDrawableModule, "getScale", Drawable_GetScale, 0 );
|
|
rb_define_method( globalDrawableModule, "getOrigin", Drawable_GetOrigin, 0 );
|
|
rb_define_method( globalDrawableModule, "getRotation", Drawable_GetRotation, 0 );
|
|
rb_define_method( globalDrawableModule, "getColor", Drawable_GetColor, 0 );
|
|
rb_define_method( globalDrawableModule, "getBlendMode", Drawable_GetBlendMode, 0 );
|
|
rb_define_method( globalDrawableModule, "move", Drawable_Move, -1 );
|
|
rb_define_method( globalDrawableModule, "scale", Drawable_Scale, -1 );
|
|
rb_define_method( globalDrawableModule, "rotate", Drawable_Rotate, 1 );
|
|
rb_define_method( globalDrawableModule, "transformToLocal", Drawable_TransformToLocal, 1 );
|
|
rb_define_method( globalDrawableModule, "transformToGlobal", Drawable_TransformToGlobal, 1 );
|
|
|
|
// Aliases
|
|
rb_define_alias( globalDrawableModule, "position=", "setPosition" );
|
|
rb_define_alias( globalDrawableModule, "position", "getPosition" );
|
|
rb_define_alias( globalDrawableModule, "x=", "setX" );
|
|
rb_define_alias( globalDrawableModule, "y=", "setY" );
|
|
|
|
rb_define_alias( globalDrawableModule, "scale=", "setScale" );
|
|
rb_define_alias( globalDrawableModule, "scale", "getScale" );
|
|
rb_define_alias( globalDrawableModule, "scaleX=", "setScaleX" );
|
|
rb_define_alias( globalDrawableModule, "scale_x=", "setScaleX" );
|
|
rb_define_alias( globalDrawableModule, "scaleY=", "setScaleY" );
|
|
rb_define_alias( globalDrawableModule, "scale_y=", "setScaleY" );
|
|
|
|
rb_define_alias( globalDrawableModule, "origin=", "setOrigin" );
|
|
rb_define_alias( globalDrawableModule, "origin", "getOrigin" );
|
|
|
|
rb_define_alias( globalDrawableModule, "rotation=", "setRotation" );
|
|
rb_define_alias( globalDrawableModule, "rotation", "getRotation" );
|
|
|
|
rb_define_alias( globalDrawableModule, "color=", "setColor" );
|
|
rb_define_alias( globalDrawableModule, "color", "getColor" );
|
|
|
|
rb_define_alias( globalDrawableModule, "blendMode=", "setBlendMode" );
|
|
rb_define_alias( globalDrawableModule, "blend_mode=", "setBlendMode" );
|
|
rb_define_alias( globalDrawableModule, "blendMode", "getBlendMode" );
|
|
rb_define_alias( globalDrawableModule, "blend_mode", "getBlendMode" );
|
|
|
|
rb_define_alias( globalDrawableModule, "transform_to_local", "transformToLocal" );
|
|
rb_define_alias( globalDrawableModule, "transform_to_global", "transformToGlobal" );
|
|
}
|