bc628c6b28
- Convert where necessary - Adjust type where reasonable - Use SYSTEM headers for gl.h, stb* and vulkan
22 lines
694 B
CMake
22 lines
694 B
CMake
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/opengl)
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# all source files
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set(SRC ${SRCROOT}/OpenGL.cpp)
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if (SFML_OS_IOS)
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set(RESOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/resources/background.jpg
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${CMAKE_CURRENT_SOURCE_DIR}/resources/tuffy.ttf)
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set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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endif()
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# define the opengl target
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sfml_add_example(opengl GUI_APP
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SOURCES ${SRC}
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BUNDLE_RESOURCES ${RESOURCES}
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DEPENDS sfml-graphics
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RESOURCES_DIR resources)
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# external dependency headers
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target_include_directories(opengl SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/opengl) |